Refactor slide playback logic to improve active slide checks and remove commented code

This commit is contained in:
CodeDevMLH
2026-02-13 19:34:13 +01:00
parent 1ae59f5da5
commit 7992e20715

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@@ -1490,7 +1490,6 @@ const VisibilityObserver = {
* Initializes visibility observer * Initializes visibility observer
*/ */
init() { init() {
// MARK: Mark
const observer = new MutationObserver(() => this.updateVisibility()); const observer = new MutationObserver(() => this.updateVisibility());
// let debounceTimer = null; // let debounceTimer = null;
// const observer = new MutationObserver(() => { // const observer = new MutationObserver(() => {
@@ -1744,14 +1743,15 @@ const SlideCreator = {
if (slide && slide.classList.contains('active') && !document.hidden && (!isVideoPlayerOpen || isVideoPlayerOpen.classList.contains('hide'))) { if (slide && slide.classList.contains('active') && !document.hidden && (!isVideoPlayerOpen || isVideoPlayerOpen.classList.contains('hide'))) {
// MARK: mark // MARK: mark
// const currentIndex = STATE.slideshow.currentSlideIndex; const currentIndex = STATE.slideshow.currentSlideIndex;
// const currentItemId = STATE.slideshow.itemIds[currentIndex]; const currentItemId = STATE.slideshow.itemIds[currentIndex];
// if (currentItemId !== itemId) { if (currentItemId !== itemId) {
// console.log(`Slide ${itemId} is no longer active (current: ${currentItemId}), aborting playback.`); console.log(`Slide ${itemId} is no longer active (current: ${currentItemId}), aborting playback.`);
// event.target.mute(); // Mute just in case event.target.mute(); // Mute just in case
// return; return;
// } }
event.target.playVideo();
event.target.playVideo();
// Check if it actually started playing after a short delay (handling autoplay blocks) // Check if it actually started playing after a short delay (handling autoplay blocks)
const timeoutId = setTimeout(() => { const timeoutId = setTimeout(() => {
@@ -1828,12 +1828,12 @@ const SlideCreator = {
backdrop.addEventListener('play', (event) => { backdrop.addEventListener('play', (event) => {
const slide = document.querySelector(`.slide[data-item-id="${itemId}"]`); const slide = document.querySelector(`.slide[data-item-id="${itemId}"]`);
// MARK: mark // MARK: mark
// const currentIndex = STATE.slideshow.currentSlideIndex; const currentIndex = STATE.slideshow.currentSlideIndex;
// const currentItemId = STATE.slideshow.itemIds[currentIndex]; const currentItemId = STATE.slideshow.itemIds[currentIndex];
// if (!slide || !slide.classList.contains('active') || currentItemId !== itemId) { if (!slide || !slide.classList.contains('active') || currentItemId !== itemId) {
if (!slide || !slide.classList.contains('active')) { // if (!slide || !slide.classList.contains('active')) {
console.log(`Local video ${itemId} started playing but is not active, pausing.`); console.log(`Local video ${itemId} started playing but is not active, pausing.`);
event.target.pause(); event.target.pause();
event.target.currentTime = 0; event.target.currentTime = 0;
@@ -2712,7 +2712,9 @@ const SlideshowManager = {
videoBackdrop.play().catch(() => { videoBackdrop.play().catch(() => {
setTimeout(() => { setTimeout(() => {
if (videoBackdrop.paused) { // MARK: mark
if (videoBackdrop.paused && slide.classList.contains('active')) {
// if (videoBackdrop.paused) {
console.warn(`Autoplay blocked for ${itemId}, attempting muted fallback`); console.warn(`Autoplay blocked for ${itemId}, attempting muted fallback`);
videoBackdrop.muted = true; videoBackdrop.muted = true;
videoBackdrop.play().catch(err => console.error("Muted fallback failed", err)); videoBackdrop.play().catch(err => console.error("Muted fallback failed", err));
@@ -2739,6 +2741,9 @@ const SlideshowManager = {
} }
setTimeout(() => { setTimeout(() => {
// MARK: mark
if (!slide.classList.contains('active')) return;
if (player.getPlayerState && if (player.getPlayerState &&
player.getPlayerState() !== YT.PlayerState.PLAYING && player.getPlayerState() !== YT.PlayerState.PLAYING &&
player.getPlayerState() !== YT.PlayerState.BUFFERING) { player.getPlayerState() !== YT.PlayerState.BUFFERING) {