Enhance video playback logic with improved state handling and retry mechanism for YouTube players

This commit is contained in:
CodeDevMLH
2026-02-14 02:10:55 +01:00
parent 2289a1f83e
commit 720567bafc

View File

@@ -1748,7 +1748,14 @@ const SlideCreator = {
const slide = document.querySelector(`.slide[data-item-id="${itemId}"]`);
const isVideoPlayerOpen = document.querySelector('.videoPlayerContainer') || document.querySelector('.youtubePlayerContainer');
if (slide && slide.classList.contains('active') && !document.hidden && !STATE.slideshow.isPaused && (!isVideoPlayerOpen || isVideoPlayerOpen.classList.contains('hide'))) {
const isActive = slide && slide.classList.contains('active');
const isHidden = document.hidden;
const isPaused = STATE.slideshow.isPaused;
const isPlayerOpen = isVideoPlayerOpen && !isVideoPlayerOpen.classList.contains('hide');
console.log(`[MBE-READY] onReady for ${itemId}: active=${isActive}, hidden=${isHidden}, paused=${isPaused}, playerOpen=${!!isPlayerOpen}`);
if (isActive && !isHidden && !isPaused && !isPlayerOpen) {
console.log(`[MBE-READY] → Playing video for ${itemId}`);
event.target.playVideo();
// Check if it actually started playing after a short delay (handling autoplay blocks)
@@ -1781,6 +1788,8 @@ const SlideCreator = {
}
},
'onStateChange': (event) => {
const stateNames = {[-1]: 'UNSTARTED', 0: 'ENDED', 1: 'PLAYING', 2: 'PAUSED', 3: 'BUFFERING', 5: 'CUED'};
console.log(`[MBE-STATE] ${itemId}: ${stateNames[event.data] || event.data}`);
if (event.data === YT.PlayerState.ENDED) {
SlideshowManager.nextSlide();
}
@@ -2331,108 +2340,31 @@ const SlideshowManager = {
});
// Manage Video Playback: Stop others, Play current
this.pauseOtherVideos(currentItemId);
// 1. Pause all other YouTube players
if (STATE.slideshow.videoPlayers) {
Object.keys(STATE.slideshow.videoPlayers).forEach(id => {
if (id !== currentItemId) {
const p = STATE.slideshow.videoPlayers[id];
if (p && typeof p.pauseVideo === 'function') {
p.pauseVideo();
}
if (!STATE.slideshow.isPaused) {
this.playCurrentVideo(currentSlide, currentItemId);
} else {
// Check if new slide has video — Option B: un-pause for video slides
const videoBackdrop = currentSlide.querySelector('.video-backdrop');
if (videoBackdrop) {
STATE.slideshow.isPaused = false;
const pauseButton = document.querySelector('.pause-button');
if (pauseButton) {
pauseButton.innerHTML = '<i class="material-icons">pause</i>';
const pauseLabel = LocalizationUtils.getLocalizedString('ButtonPause', 'Pause');
pauseButton.setAttribute('aria-label', pauseLabel);
pauseButton.setAttribute('title', pauseLabel);
}
});
}
// 2. Pause all other HTML5 videos
document.querySelectorAll('video').forEach(video => {
if (!video.closest(`.slide[data-item-id="${currentItemId}"]`)) {
video.pause();
this.playCurrentVideo(currentSlide, currentItemId);
}
});
// 3. Play and Reset current video
const videoBackdrop = currentSlide.querySelector('.video-backdrop');
// Update mute button visibility
const muteButton = document.querySelector('.mute-button');
if (muteButton) {
const hasVideo = !!videoBackdrop;
muteButton.style.display = hasVideo ? 'block' : 'none';
}
// Option B: If paused and new slide has video, un-pause for video playback.
// If paused and new slide has only images, stay paused.
if (STATE.slideshow.isPaused && videoBackdrop) {
STATE.slideshow.isPaused = false;
const pauseButton = document.querySelector('.pause-button');
if (pauseButton) {
pauseButton.innerHTML = '<i class="material-icons">pause</i>';
const pauseLabel = LocalizationUtils.getLocalizedString('ButtonPause', 'Pause');
pauseButton.setAttribute('aria-label', pauseLabel);
pauseButton.setAttribute('title', pauseLabel);
// Update mute button visibility
const muteButton = document.querySelector('.mute-button');
if (muteButton) {
muteButton.style.display = videoBackdrop ? 'block' : 'none';
}
}
if (videoBackdrop && !STATE.slideshow.isPaused) {
if (videoBackdrop.tagName === 'VIDEO') {
videoBackdrop.currentTime = 0;
videoBackdrop.muted = STATE.slideshow.isMuted;
if (!STATE.slideshow.isMuted) {
videoBackdrop.volume = 0.4;
}
videoBackdrop.play().catch(() => {
setTimeout(() => {
if (videoBackdrop.paused && currentSlide.classList.contains('active')) {
console.warn(`Autoplay blocked for ${currentItemId}, attempting muted fallback`);
videoBackdrop.muted = true;
videoBackdrop.play().catch(err => console.error("Muted fallback failed", err));
}
}, 1000);
});
} else if (STATE.slideshow.videoPlayers && STATE.slideshow.videoPlayers[currentItemId]) {
const player = STATE.slideshow.videoPlayers[currentItemId];
if (player && typeof player.loadVideoById === 'function' && player._videoId) {
// Use loadVideoById to enforce start and end times
player.loadVideoById({
videoId: player._videoId,
startSeconds: player._startTime || 0,
endSeconds: player._endTime
});
if (STATE.slideshow.isMuted) {
player.mute();
} else {
player.unMute();
player.setVolume(40);
}
// Check if playback successfully started, otherwise fallback to muted
setTimeout(() => {
if (!currentSlide.classList.contains('active')) return;
if (player.getPlayerState &&
player.getPlayerState() !== YT.PlayerState.PLAYING &&
player.getPlayerState() !== YT.PlayerState.BUFFERING) {
console.log("YouTube loadVideoById didn't start playback, retrying muted...");
player.mute();
player.playVideo();
}
}, 1000);
} else if (player && typeof player.seekTo === 'function') {
// Fallback if loadVideoById is not available or videoId missing
const startTime = player._startTime || 0;
player.seekTo(startTime);
player.playVideo();
}
// If player exists but is NOT ready yet (no loadVideoById), do nothing here.
// The onReady handler will fire later, see the slide is active, and auto-play.
}
// If videoBackdrop is a YouTube div but player hasn't been created yet,
// do nothing — onReady will handle it when the player becomes ready.
}
const enableAnimations = MediaBarEnhancedSettingsManager.getSetting('slideAnimations', CONFIG.slideAnimationEnabled);
if (enableAnimations) {
@@ -2466,7 +2398,8 @@ const SlideshowManager = {
this.updateDots();
// Only restart interval if we are NOT waiting for a video to end
const hasVideo = videoBackdrop;
const hasVideo = currentSlide.querySelector('.video-backdrop') ||
(STATE.slideshow.videoPlayers && STATE.slideshow.videoPlayers[currentItemId]);
if (STATE.slideshow.slideInterval && !STATE.slideshow.isPaused) {
if (CONFIG.waitForTrailerToEnd && hasVideo) {
STATE.slideshow.slideInterval.stop();
@@ -2780,6 +2713,146 @@ const SlideshowManager = {
});
},
/**
* Plays the video backdrop on the given slide and updates mute button visibility.
* Includes a retry mechanism for YouTube players that aren't ready yet.
* @param {Element} slide - The slide DOM element
* @param {string} itemId - The item ID of the slide
*/
playCurrentVideo(slide, itemId) {
// Find video element — check class (covers both original div and iframe with class restored by onReady)
const videoBackdrop = slide.querySelector('.video-backdrop');
const ytPlayer = STATE.slideshow.videoPlayers && STATE.slideshow.videoPlayers[itemId];
const hasAnyVideo = !!(videoBackdrop || ytPlayer);
console.log(`[MBE-PLAY] playCurrentVideo for ${itemId}: videoBackdrop=${videoBackdrop?.tagName || 'null'}, ytPlayer=${!!ytPlayer}, ytReady=${ytPlayer && typeof ytPlayer.loadVideoById === 'function'}`);
// Update mute button visibility
const muteButton = document.querySelector('.mute-button');
if (muteButton) {
muteButton.style.display = hasAnyVideo ? 'block' : 'none';
}
if (!hasAnyVideo) {
console.log(`[MBE-PLAY] No video found for ${itemId}, skipping`);
return;
}
// HTML5 <video> element
if (videoBackdrop && videoBackdrop.tagName === 'VIDEO') {
console.log(`[MBE-PLAY] Playing HTML5 video for ${itemId}`);
videoBackdrop.currentTime = 0;
videoBackdrop.muted = STATE.slideshow.isMuted;
if (!STATE.slideshow.isMuted) videoBackdrop.volume = 0.4;
videoBackdrop.play().catch(() => {
setTimeout(() => {
if (videoBackdrop.paused && slide.classList.contains('active')) {
console.warn(`[MBE-PLAY] Autoplay blocked for ${itemId}, muted fallback`);
videoBackdrop.muted = true;
videoBackdrop.play().catch(err => console.error('[MBE-PLAY] Muted fallback failed', err));
}
}, 1000);
});
return;
}
// YouTube player — try to play now if ready
if (ytPlayer && typeof ytPlayer.loadVideoById === 'function' && ytPlayer._videoId) {
console.log(`[MBE-PLAY] YouTube player READY for ${itemId}, calling loadVideoById`);
ytPlayer.loadVideoById({
videoId: ytPlayer._videoId,
startSeconds: ytPlayer._startTime || 0,
endSeconds: ytPlayer._endTime
});
if (STATE.slideshow.isMuted) {
ytPlayer.mute();
} else {
ytPlayer.unMute();
ytPlayer.setVolume(40);
}
// Pause slideshow timer for video if configured
if (CONFIG.waitForTrailerToEnd && STATE.slideshow.slideInterval) {
STATE.slideshow.slideInterval.stop();
}
// 1s check: if still not playing, force muted retry
setTimeout(() => {
if (!slide.classList.contains('active')) return;
try {
const state = ytPlayer.getPlayerState();
if (state !== YT.PlayerState.PLAYING && state !== YT.PlayerState.BUFFERING) {
console.warn(`[MBE-PLAY] loadVideoById didn't start for ${itemId} (state=${state}), muted retry`);
ytPlayer.mute();
ytPlayer.playVideo();
}
} catch (e) { console.warn('[MBE-PLAY] Error checking player state:', e); }
}, 1500);
return;
}
// YouTube player NOT ready yet (onReady hasn't fired).
// onReady will handle it IF the slide is still active when it fires.
// But as safety net: retry every 500ms for up to 6 seconds.
console.log(`[MBE-PLAY] YouTube player NOT READY for ${itemId}, starting retry loop (onReady will also attempt)`);
let retryCount = 0;
const maxRetries = 12; // 12 × 500ms = 6 seconds
const retryTimer = setInterval(() => {
retryCount++;
// Abort if slide changed or paused
if (!slide.classList.contains('active') || STATE.slideshow.isPaused) {
console.log(`[MBE-PLAY] Retry aborted for ${itemId} (slide inactive or paused)`);
clearInterval(retryTimer);
return;
}
const p = STATE.slideshow.videoPlayers && STATE.slideshow.videoPlayers[itemId];
// Check if player is now playing (onReady may have started it)
if (p && typeof p.getPlayerState === 'function') {
try {
const state = p.getPlayerState();
if (state === YT.PlayerState.PLAYING || state === YT.PlayerState.BUFFERING) {
console.log(`[MBE-PLAY] Player for ${itemId} is already playing (started by onReady), stopping retry`);
clearInterval(retryTimer);
return;
}
} catch (e) { /* player not fully ready yet */ }
}
// Check if player is now ready
if (p && typeof p.loadVideoById === 'function' && p._videoId) {
console.log(`[MBE-PLAY] Retry #${retryCount}: Player for ${itemId} now READY, calling loadVideoById`);
clearInterval(retryTimer);
p.loadVideoById({
videoId: p._videoId,
startSeconds: p._startTime || 0,
endSeconds: p._endTime
});
if (STATE.slideshow.isMuted) {
p.mute();
} else {
p.unMute();
p.setVolume(40);
}
if (CONFIG.waitForTrailerToEnd && STATE.slideshow.slideInterval) {
STATE.slideshow.slideInterval.stop();
}
return;
}
if (retryCount >= maxRetries) {
console.warn(`[MBE-PLAY] Gave up retrying for ${itemId} after ${maxRetries * 500}ms`);
clearInterval(retryTimer);
}
}, 500);
},
/**