- Updated birthday.js to improve balloon visuals and confetti effects, including new color schemes and enhanced pop animations. - Removed legacy fallback logic in olympia.js and improved image error handling. - Enhanced space.js with configurable counts for planets, astronauts, satellites, ISS, and rockets; improved shooting star animations and added random image swapping. - Simplified sports.js by removing legacy emoji fallback logic and optimizing ball creation based on selected categories. - Adjusted CSS styles across birthday, olympia, space, and sports for better visual consistency and performance. [skip ci]
282 lines
11 KiB
JavaScript
282 lines
11 KiB
JavaScript
const config = window.SeasonalsPluginConfig?.Space || {};
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const space = config.EnableSpace !== undefined ? config.EnableSpace : true;
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const planetCountConf = config.PlanetCount !== undefined ? config.PlanetCount : 6;
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const astronautCountConf = config.AstronautCount !== undefined ? config.AstronautCount : 1;
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const satelliteCountConf = config.SatelliteCount !== undefined ? config.SatelliteCount : 4;
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const issCountConf = config.IssCount !== undefined ? config.IssCount : 1;
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const rocketCountConf = config.RocketCount !== undefined ? config.RocketCount : 1;
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const useRandomSymbols = config.EnableRandomSymbols !== undefined ? config.EnableRandomSymbols : true;
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const enableRandomMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false;
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const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true;
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const astronautImages = [
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"../Seasonals/Resources/space_assets/astronaut_1.gif"
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];
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const planetImages = [
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"../Seasonals/Resources/space_assets/planet_1.png",
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"../Seasonals/Resources/space_assets/planet_2.png",
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"../Seasonals/Resources/space_assets/planet_3.png",
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"../Seasonals/Resources/space_assets/planet_4.png",
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"../Seasonals/Resources/space_assets/planet_5.png",
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"../Seasonals/Resources/space_assets/planet_6.png",
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"../Seasonals/Resources/space_assets/planet_7.png",
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"../Seasonals/Resources/space_assets/planet_8.png",
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"../Seasonals/Resources/space_assets/planet_9.png"
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];
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const satelliteImages = [
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"../Seasonals/Resources/space_assets/Satellite_1.gif",
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"../Seasonals/Resources/space_assets/Satellite_2.gif"
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];
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const issImage = "../Seasonals/Resources/space_assets/iss.png";
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const rocketImages = [
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"../Seasonals/Resources/space_assets/rocket.gif",
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"../Seasonals/Resources/space_assets/space-shuttle.png"
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]
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let msgPrinted = false;
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function toggleSpace() {
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const container = document.querySelector('.space-container');
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if (!container) return;
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const videoPlayer = document.querySelector('.videoPlayerContainer');
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const trailerPlayer = document.querySelector('.youtubePlayerContainer');
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const isDashboard = document.body.classList.contains('dashboardDocument');
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const hasUserMenu = document.querySelector('#app-user-menu');
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if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
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container.style.display = 'none';
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if (!msgPrinted) {
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console.log('Space hidden');
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msgPrinted = true;
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}
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} else {
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container.style.display = 'block';
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if (msgPrinted) {
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console.log('Space visible');
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msgPrinted = false;
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}
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}
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}
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const observer = new MutationObserver(toggleSpace);
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observer.observe(document.body, {
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childList: true,
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subtree: true,
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attributes: true
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});
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function createSpace() {
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const container = document.querySelector('.space-container') || document.createElement('div');
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if (!document.querySelector('.space-container')) {
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container.className = 'space-container';
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container.setAttribute("aria-hidden", "true");
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document.body.appendChild(container);
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}
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const standardPlanetCount = 4;
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const standardAstronautCount = 1;
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const standardSatelliteCount = 2;
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const standardIssCount = 1;
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const standardRocketCount = 1;
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let isMobile = window.matchMedia("only screen and (max-width: 768px)").matches;
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let pCount = planetCountConf;
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let aCount = astronautCountConf;
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let sCount = satelliteCountConf;
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let iCount = issCountConf;
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let rCount = rocketCountConf;
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if (isMobile && !enableRandomMobile) {
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pCount = standardPlanetCount;
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aCount = standardAstronautCount;
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sCount = standardSatelliteCount;
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iCount = standardIssCount;
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rCount = standardRocketCount;
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}
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// Add Nebula Glow
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const bgGlow = document.createElement('div');
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bgGlow.className = 'space-bg-glow';
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container.appendChild(bgGlow);
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// Add CSS Starfield
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const starfield = document.createElement('div');
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starfield.className = 'space-starfield';
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let boxShadows1 = [];
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let boxShadows2 = [];
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let boxShadows3 = [];
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// Generate random stars for parallax starfield using CSS % / vw sizes for responsiveness
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for (let i = 0; i < 150; i++) {
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let x = (Math.random() * 100).toFixed(2);
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let y = (Math.random() * 100).toFixed(2);
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boxShadows1.push(`${x}vw ${y}vh #FFF`);
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boxShadows1.push(`${x}vw ${(parseFloat(y) + 100).toFixed(2)}vh #FFF`);
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}
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for (let i = 0; i < 50; i++) {
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let x = (Math.random() * 100).toFixed(2);
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let y = (Math.random() * 100).toFixed(2);
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boxShadows2.push(`${x}vw ${y}vh #FFF`);
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boxShadows2.push(`${x}vw ${(parseFloat(y) + 100).toFixed(2)}vh #FFF`);
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}
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for (let i = 0; i < 20; i++) {
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let x = (Math.random() * 100).toFixed(2);
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let y = (Math.random() * 100).toFixed(2);
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boxShadows3.push(`${x}vw ${y}vh #FFF`);
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boxShadows3.push(`${x}vw ${(parseFloat(y) + 100).toFixed(2)}vh #FFF`);
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}
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const starLayer1 = document.createElement('div');
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starLayer1.style.width = '1px'; starLayer1.style.height = '1px';
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starLayer1.style.background = 'transparent';
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starLayer1.style.boxShadow = boxShadows1.join(", ");
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starLayer1.style.animation = 'space-star-drift 200s linear infinite';
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starfield.appendChild(starLayer1);
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const starLayer2 = document.createElement('div');
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starLayer2.style.width = '2px'; starLayer2.style.height = '2px';
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starLayer2.style.background = 'transparent';
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starLayer2.style.boxShadow = boxShadows2.join(", ");
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starLayer2.style.animation = 'space-star-drift 150s linear infinite';
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starfield.appendChild(starLayer2);
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const starLayer3 = document.createElement('div');
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starLayer3.style.width = '3px'; starLayer3.style.height = '3px';
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starLayer3.style.background = 'transparent';
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starLayer3.style.boxShadow = boxShadows3.join(", ");
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starLayer3.style.animation = 'space-star-drift 100s linear infinite';
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starfield.appendChild(starLayer3);
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container.appendChild(starfield);
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// Shooting stars
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const shootingStarCount = isMobile ? 1 : 2; // Less frequent
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for (let i = 0; i < shootingStarCount; i++) {
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const streak = document.createElement('div');
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streak.className = 'space-shooting-star';
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// Pick a random tail direction and fall direction to match
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const isFromLeft = Math.random() > 0.5;
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// Direction angle: random between 15deg-75deg (left) or 105deg-165deg (right)
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// so they don't always fall in the exact same quadrant trajectory
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let angle = isFromLeft
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? Math.random() * 60 + 15
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: Math.random() * 60 + 105;
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streak.style.setProperty('--shoot-angle', `${angle}deg`);
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const topStart = Math.random() * 50;
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streak.style.left = isFromLeft ? '-20vw' : '120vw';
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streak.style.top = `${topStart}vh`;
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// Travel 200 viewport widths exactly along the rotated angle
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streak.style.setProperty('--shoot-distance', '200vw');
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streak.style.animationDelay = `${Math.random() * 20}s`;
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// MARK: Shooting Star Speed
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const flightCycleDuration = Math.random() * 10 + 15; // 15-25s
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streak.style.animationDuration = `${flightCycleDuration}s`;
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container.appendChild(streak);
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}
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const useRandomDuration = enableDifferentDuration !== false;
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function createSpaceItem(imageArr, cCount, addedClass) {
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for (let i = 0; i < cCount; i++) {
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let symbol = document.createElement('div');
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const randomImage = imageArr[Math.floor(Math.random() * imageArr.length)];
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symbol.className = `space-symbol ${addedClass}`;
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let img = document.createElement('img');
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img.src = randomImage;
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img.onerror = function() {
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this.style.display = 'none';
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};
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symbol.appendChild(img);
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const topPos = Math.random() * 90; // 0 to 90vh
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// Zero gravity sizes / speeds
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const depth = Math.random();
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// Make background elements (depth close to 0) much smaller than foreground
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const distanceScale = 0.15 + (depth * 0.85); // 0.15 to 1.0
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symbol.style.zIndex = Math.floor(depth * 30) + 20;
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let durationSeconds = 30; // Very slow
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if (useRandomDuration) {
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durationSeconds = (1 - depth) * 40 + 30 + Math.random() * 10 - 5;
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}
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// Randomly pick direction: left-to-right OR right-to-left
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const goRight = Math.random() > 0.5;
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const baseTransformScale = goRight ? 'scaleX(-1)' : 'scaleX(1)';
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if (goRight) {
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symbol.style.animationName = 'space-drift-right';
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symbol.style.left = '-20vw';
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symbol.style.right = 'auto';
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} else {
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symbol.style.animationName = 'space-drift-left';
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symbol.style.right = '-20vw';
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symbol.style.left = 'auto';
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}
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symbol.style.top = `${topPos}vh`;
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symbol.style.animationDuration = `${durationSeconds}s`;
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// Negative delay correctly scatters them initially across the screen
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// so they don't all appear to spawn from the edge at the start
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const delaySeconds = -(Math.random() * durationSeconds);
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symbol.style.animationDelay = `${delaySeconds}s`;
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// Slow rotation inside inner div
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const rotationDiv = document.createElement('div');
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const rotDur = Math.random() * 20 + 20; // 20-40s spin
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const spinReverse = Math.random() > 0.5 ? 'reverse' : 'normal';
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rotationDiv.style.animation = `space-slow-spin ${rotDur}s linear infinite ${spinReverse}`;
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// Apply final static scaling and facing to inner image directly
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img.style.transform = `scale(${distanceScale}) ${baseTransformScale}`;
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rotationDiv.appendChild(img);
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symbol.appendChild(rotationDiv);
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// Swap to a random image from the pool every time it completes an orbit (disappears)
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if (imageArr.length > 1) {
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// The animation delay pushes the initial cycle, so we use setInterval matched to duration
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setInterval(() => {
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// Update only if currently out of bounds to avoid popping
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const rect = symbol.getBoundingClientRect();
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if (rect.right < 0 || rect.left > window.innerWidth) {
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img.src = imageArr[Math.floor(Math.random() * imageArr.length)];
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}
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}, 2000); // Check occasionally if it's off screen
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}
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container.appendChild(symbol);
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}
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}
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createSpaceItem(planetImages, pCount, 'space-planet');
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createSpaceItem(astronautImages, aCount, 'space-astronaut');
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createSpaceItem(satelliteImages, sCount, 'space-satellite');
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createSpaceItem([issImage], iCount, 'space-iss');
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createSpaceItem(rocketImages, rCount, 'space-rocket');
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}
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function initializeSpace() {
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if (!space) return;
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createSpace();
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toggleSpace();
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}
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initializeSpace();
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