fixes
This commit is contained in:
@ -5,6 +5,31 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Schiedsrichter-Bereich</title>
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<link rel="stylesheet" href="/css/style.css">
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<style>
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/* Zusätzliche Stile für die Ergebniseingabe */
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.set-score-row {
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display: flex;
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align-items: center;
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margin-bottom: 10px;
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gap: 10px; /* Abstand zwischen Elementen */
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}
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.set-score-row label {
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width: 50px; /* Feste Breite für "Satz X:" */
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margin-bottom: 0; /* Label neben Inputs */
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}
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.set-score-row input[type="number"] {
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width: 60px; /* Schmalere Input-Felder für Punkte */
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margin-bottom: 0;
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text-align: center;
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}
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.set-score-row span {
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margin: 0 5px;
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}
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#match-details-players {
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font-weight: bold;
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margin-bottom: 15px;
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}
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</style>
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</head>
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<body>
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<nav>
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@ -37,31 +62,33 @@
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<div id="referee-content" class="hidden">
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<section class="content-section">
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<h2>Spiel auswählen & Ergebnisse eintragen</h2>
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<p>Hier kann der Schiedsrichter ein ihm zugewiesenes Spiel auswählen und die Satzergebnisse eintragen.</p>
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<div id="match-selection">
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<label for="select-match">Spiel auswählen:</label>
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<label for="select-match">Aktives/Geplantes Spiel auswählen:</label>
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<select id="select-match" disabled>
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<option value="">-- Bitte Spiel wählen --</option>
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</select>
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<p id="loading-matches" class="hidden">Lade Spiele...</p>
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<p id="loading-matches" class="loading-indicator hidden">Lade verfügbare Spiele...</p>
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<div id="match-load-error" class="message-area error-message hidden"></div>
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</div>
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<div id="score-entry" class="hidden">
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<h3>Ergebnisse für Spiel: <span id="match-details"></span></h3>
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<div id="score-entry" class="hidden" style="margin-top: 20px; padding-top: 20px; border-top: 1px solid #eee;">
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<h3>Ergebnisse eintragen</h3>
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<div id="match-details-players">Spieler: Lädt...</div>
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<form id="score-form">
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<div id="set-inputs"></div>
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<button type="button" id="add-set-button">Satz hinzufügen</button>
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<button type="submit">Ergebnis speichern</button>
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<div id="score-error" class="error-message hidden"></div>
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<div id="score-success" class="success-message hidden"></div>
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<div id="set-inputs">
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</div>
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<div style="margin-top: 15px;">
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<button type="button" id="add-set-button">Weiteren Satz hinzufügen</button>
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<button type="submit">Ergebnis speichern</button>
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</div>
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<div id="score-error" class="message-area error-message hidden" style="margin-top: 15px;"></div>
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<div id="score-success" class="message-area success-message hidden" style="margin-top: 15px;"></div>
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</form>
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</div>
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<p><i>(Funktionalität zum Laden von Spielen und Speichern von Ergebnissen muss noch implementiert werden.)</i></p>
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</section>
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</div> </div> <script>
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// Basic JS for Referee Login/Logout (similar to admin.js but checks for 'referee' or 'admin' role)
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// --- DOM Elements ---
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const loginSectionRef = document.getElementById('login-section');
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const refereeContent = document.getElementById('referee-content');
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const loginFormRef = document.getElementById('login-form');
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@ -71,36 +98,50 @@
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const logoutButtonRef = document.getElementById('logout-button');
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const welcomeMessageRef = document.getElementById('welcome-message');
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const selectMatch = document.getElementById('select-match');
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const loadingMatches = document.getElementById('loading-matches');
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const matchLoadError = document.getElementById('match-load-error');
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const scoreEntry = document.getElementById('score-entry');
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const matchDetails = document.getElementById('match-details');
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const matchDetailsPlayers = document.getElementById('match-details-players');
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const setInputs = document.getElementById('set-inputs');
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const addSetButton = document.getElementById('add-set-button');
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const scoreForm = document.getElementById('score-form');
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const scoreError = document.getElementById('score-error');
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const scoreSuccess = document.getElementById('score-success');
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const loadingMatches = document.getElementById('loading-matches');
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// --- State ---
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let authTokenRef = localStorage.getItem('authToken');
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let currentUserRef = JSON.parse(localStorage.getItem('currentUser'));
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const API_BASE_URL_REF = '/api'; // Consistent API base
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let currentSelectedMatch = null; // Store details of the selected match
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const showMessageRef = (element, message, isError = true) => {
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// --- API Base URL ---
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const API_BASE_URL_REF = '/api';
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// --- Helper Functions ---
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const showMessageRef = (element, message, isError = true, autohide = false) => {
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if (!element) return;
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element.textContent = message;
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element.className = isError ? 'error-message' : 'success-message';
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element.className = `message-area ${isError ? 'error-message' : 'success-message'}`;
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element.classList.remove('hidden');
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if (autohide) {
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setTimeout(() => hideMessageRef(element), 5000);
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}
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};
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const hideMessageRef = (element) => {
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element.classList.add('hidden');
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element.textContent = '';
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if (element) {
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element.classList.add('hidden');
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element.textContent = '';
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}
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};
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const setLoadingRef = (element, isLoading) => {
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if (element) {
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element.classList.toggle('hidden', !isLoading);
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}
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}
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// --- API Fetch Function ---
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const fetchAPIRef = async (endpoint, options = {}) => {
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// Reusing fetchAPI logic requires it to be in a shared file or duplicated.
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// For simplicity here, we assume a similar function exists or reuse admin.js's if loaded globally (not recommended).
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// Here's a simplified version for demonstration:
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const headers = { 'Content-Type': 'application/json', ...options.headers };
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if (authTokenRef) {
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headers['Authorization'] = `Bearer ${authTokenRef}`;
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@ -108,23 +149,26 @@
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try {
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const response = await fetch(`${API_BASE_URL_REF}${endpoint}`, { ...options, headers });
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if (response.status === 401 || response.status === 403) {
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logoutRef();
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throw new Error('Authentifizierung fehlgeschlagen.');
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logoutRef(); // Logout on auth error
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throw new Error('Authentifizierung fehlgeschlagen oder Token abgelaufen.');
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}
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if (!response.ok) {
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let errorData;
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try { errorData = await response.json(); } catch { errorData = { message: response.statusText }; }
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throw new Error(errorData.message || `HTTP Error: ${response.status}`);
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}
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if (response.status === 204) return null;
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if (!response.ok) {
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let errorData = { message: `HTTP-Fehler: ${response.status} ${response.statusText}` };
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try {
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const parsedError = await response.json();
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if (parsedError && parsedError.message) errorData.message = parsedError.message;
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} catch (e) { /* Ignore parsing error */ }
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throw new Error(errorData.message);
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}
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if (response.status === 204) return null; // Handle No Content
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return await response.json();
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} catch (error) {
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console.error('API Fetch Error (Referee):', error);
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throw error;
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throw error; // Re-throw for handling in calling function
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}
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};
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// --- Authentication ---
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const handleLoginRef = async (event) => {
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event.preventDefault();
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hideMessageRef(loginErrorRef);
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@ -153,6 +197,7 @@
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loginFormRef.reset();
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} else if (data.user && data.user.role !== 'referee' && data.user.role !== 'admin') {
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showMessageRef(loginErrorRef, 'Zugriff verweigert. Nur Schiedsrichter oder Admins können sich hier anmelden.');
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logoutRef(); // Log out if wrong role but valid login somehow occurred
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} else {
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showMessageRef(loginErrorRef, data.message || 'Login fehlgeschlagen.');
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}
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@ -171,114 +216,275 @@
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selectMatch.innerHTML = '<option value="">-- Bitte Spiel wählen --</option>';
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selectMatch.disabled = true;
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scoreEntry.classList.add('hidden');
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currentSelectedMatch = null;
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};
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const updateUIRef = () => {
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if (authTokenRef && currentUserRef && (currentUserRef.role === 'referee' || currentUserRef.role === 'admin')) {
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loginSectionRef.classList.add('hidden');
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refereeContent.classList.remove('hidden');
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logoutButtonRef.classList.remove('hidden');
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welcomeMessageRef.textContent = `Willkommen, ${currentUserRef.username}! (${currentUserRef.role})`;
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welcomeMessageRef.classList.remove('hidden');
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} else {
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loginSectionRef.classList.remove('hidden');
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refereeContent.classList.add('hidden');
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logoutButtonRef.classList.add('hidden');
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welcomeMessageRef.classList.add('hidden');
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if (currentUserRef) { // Logged in but wrong role
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showMessageRef(loginErrorRef, 'Sie sind angemeldet, haben aber keine Schiedsrichter-Berechtigung für diese Seite.');
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}
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}
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const isAllowedUser = authTokenRef && currentUserRef && (currentUserRef.role === 'referee' || currentUserRef.role === 'admin');
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loginSectionRef.classList.toggle('hidden', isAllowedUser);
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refereeContent.classList.toggle('hidden', !isAllowedUser);
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logoutButtonRef.classList.toggle('hidden', !isAllowedUser);
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welcomeMessageRef.classList.toggle('hidden', !isAllowedUser);
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if (isAllowedUser) {
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welcomeMessageRef.textContent = `Willkommen, ${currentUserRef.username}! (${currentUserRef.role})`;
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} else {
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if (currentUserRef) { // Logged in but wrong role
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showMessageRef(loginErrorRef, 'Sie sind angemeldet, haben aber keine Schiedsrichter-Berechtigung für diese Seite.');
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}
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}
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};
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// --- Referee Specific Functions (Placeholders) ---
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// --- Referee Specific Functions ---
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const loadRefereeMatches = async () => {
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// TODO: Implement API call to fetch matches assigned to this referee (or all ongoing matches if admin)
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console.log("Lade Spiele für Schiedsrichter...");
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loadingMatches.classList.remove('hidden');
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setLoadingRef(loadingMatches, true);
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selectMatch.disabled = true;
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try {
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// Example: Fetch matches (needs backend endpoint)
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// const matches = await fetchAPIRef('/matches?status=ongoing&assignee=me'); // Fictional endpoint
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const matches = []; // Placeholder
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selectMatch.innerHTML = '<option value="">Lade Spiele...</option>';
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hideMessageRef(matchLoadError);
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scoreEntry.classList.add('hidden'); // Hide score entry while loading matches
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currentSelectedMatch = null;
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let allRelevantMatches = [];
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try {
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// Inefficient approach: Fetch all tournaments, then fetch relevant matches for each.
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// A dedicated backend endpoint would be much better.
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console.warn("Fetching all tournaments to find matches - consider optimizing backend.");
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const tournaments = await fetchAPIRef('/tournaments'); // Assumes this endpoint is available
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// Array to hold promises for fetching matches for each tournament
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const matchFetchPromises = tournaments.map(tournament =>
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fetchAPIRef(`/matches?tournamentId=${tournament.tournament_id}&status=scheduled`)
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.catch(e => { console.error(`Error fetching scheduled matches for ${tournament.name}:`, e); return []; }) // Ignore errors for single tournament fetch
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);
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const matchFetchPromisesOngoing = tournaments.map(tournament =>
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fetchAPIRef(`/matches?tournamentId=${tournament.tournament_id}&status=ongoing`)
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.catch(e => { console.error(`Error fetching ongoing matches for ${tournament.name}:`, e); return []; }) // Ignore errors for single tournament fetch
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);
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// Wait for all fetches to complete
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const resultsScheduled = await Promise.all(matchFetchPromises);
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const resultsOngoing = await Promise.all(matchFetchPromisesOngoing);
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// Flatten the results and add tournament name for display
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resultsScheduled.forEach((matches, index) => {
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matches.forEach(match => {
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match.tournament_name = tournaments[index].name; // Add tournament name
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allRelevantMatches.push(match);
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});
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});
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resultsOngoing.forEach((matches, index) => {
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matches.forEach(match => {
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match.tournament_name = tournaments[index].name; // Add tournament name
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// Avoid duplicates if a match was somehow fetched twice
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if (!allRelevantMatches.some(m => m.match_id === match.match_id)) {
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allRelevantMatches.push(match);
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}
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});
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});
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// Sort matches (e.g., by tournament, then round, then time)
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allRelevantMatches.sort((a, b) => {
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if (a.tournament_name < b.tournament_name) return -1;
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if (a.tournament_name > b.tournament_name) return 1;
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if ((a.round || 999) < (b.round || 999)) return -1; // Treat null rounds as last
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if ((a.round || 999) > (b.round || 999)) return 1;
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const timeA = a.scheduled_time ? new Date(a.scheduled_time).getTime() : Infinity;
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const timeB = b.scheduled_time ? new Date(b.scheduled_time).getTime() : Infinity;
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return timeA - timeB;
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});
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// Populate dropdown
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selectMatch.innerHTML = '<option value="">-- Bitte Spiel wählen --</option>'; // Reset
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if (matches.length === 0) {
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selectMatch.innerHTML += '<option value="" disabled>Keine aktiven Spiele gefunden</option>';
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if (allRelevantMatches.length === 0) {
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selectMatch.innerHTML += '<option value="" disabled>Keine aktiven/geplanten Spiele gefunden</option>';
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} else {
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matches.forEach(match => {
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allRelevantMatches.forEach(match => {
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const option = document.createElement('option');
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option.value = match.match_id;
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// Construct a readable match description
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option.textContent = `Runde ${match.round || '?'} - Tisch ${match.table_number || '?'} (${match.player1_name || 'N/A'} vs ${match.player2_name || 'N/A'})`;
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const timeStr = match.scheduled_time ? `(${new Date(match.scheduled_time).toLocaleTimeString('de-DE', { hour: '2-digit', minute: '2-digit' })})` : '';
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option.textContent = `[${match.tournament_name}] Rd ${match.round || '?'} Tisch ${match.table_number || '?'} - ${match.player1_name || 'N/A'} vs ${match.player2_name || 'N/A'} ${timeStr}`;
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selectMatch.appendChild(option);
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});
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selectMatch.disabled = false;
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}
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showMessageRef(document.getElementById('match-selection'), 'TODO: Lade zugewiesene/aktuelle Spiele.', false);
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} catch (error) {
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showMessageRef(document.getElementById('match-selection'), `Fehler beim Laden der Spiele: ${error.message}`);
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showMessageRef(matchLoadError, `Fehler beim Laden der Spiele: ${error.message}`);
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selectMatch.innerHTML = '<option value="" disabled>Fehler beim Laden</option>';
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} finally {
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loadingMatches.classList.add('hidden');
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setLoadingRef(loadingMatches, false);
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}
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};
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const displayScoreEntryForm = (matchId) => {
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// TODO: Fetch current scores for the selected match if they exist
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// Display the score entry form for the selected match
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const displayScoreEntryForm = async (matchId) => {
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console.log("Zeige Formular für Match ID:", matchId);
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hideMessageRef(scoreError);
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hideMessageRef(scoreSuccess);
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// Placeholder: Display match identifier
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matchDetails.textContent = `ID ${matchId.substring(0, 8)}...`; // Show partial ID
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// TODO: Dynamically create input fields based on game type (best of 3/5 sets) and current scores
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setInputs.innerHTML = `
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<div>Satz 1: <input type="number" min="0" placeholder="P1"> - <input type="number" min="0" placeholder="P2"></div>
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<div>Satz 2: <input type="number" min="0" placeholder="P1"> - <input type="number" min="0" placeholder="P2"></div>
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<div>Satz 3: <input type="number" min="0" placeholder="P1"> - <input type="number" min="0" placeholder="P2"></div>
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`;
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setInputs.innerHTML = '<div>Lade Spieldetails...</div>'; // Placeholder
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scoreEntry.classList.remove('hidden');
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try {
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// Fetch full match details, including existing sets and player names
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currentSelectedMatch = await fetchAPIRef(`/matches/${matchId}`);
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if (!currentSelectedMatch) {
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throw new Error("Spieldetails konnten nicht geladen werden.");
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}
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matchDetailsPlayers.textContent = `Spieler: ${currentSelectedMatch.player1_name || 'Spieler 1'} vs ${currentSelectedMatch.player2_name || 'Spieler 2'}`;
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// Dynamically create input fields based on game type (best of 5 default) and existing scores
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setInputs.innerHTML = ''; // Clear placeholder/previous inputs
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const maxSets = 5; // Assume best of 5 for now
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const existingSets = currentSelectedMatch.sets || [];
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for (let i = 1; i <= maxSets; i++) {
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const existingSet = existingSets.find(s => s.set_number === i);
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createSetInputRow(i, existingSet?.player1_score, existingSet?.player2_score);
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}
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} catch (error) {
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showMessageRef(scoreError, `Fehler beim Laden der Spieldetails: ${error.message}`);
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matchDetailsPlayers.textContent = 'Fehler';
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setInputs.innerHTML = ''; // Clear on error
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currentSelectedMatch = null; // Reset selected match on error
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}
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};
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// Helper to create a row of set score inputs
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const createSetInputRow = (setNumber, score1 = '', score2 = '') => {
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const div = document.createElement('div');
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div.className = 'set-score-row';
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div.dataset.setNumber = setNumber; // Store set number
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const label = document.createElement('label');
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label.htmlFor = `set-${setNumber}-p1`;
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label.textContent = `Satz ${setNumber}:`;
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const input1 = document.createElement('input');
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input1.type = 'number';
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input1.id = `set-${setNumber}-p1`;
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input1.min = "0";
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input1.placeholder = "P1";
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input1.value = score1; // Pre-fill if score exists
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input1.dataset.player = "1";
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const separator = document.createElement('span');
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separator.textContent = "-";
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const input2 = document.createElement('input');
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input2.type = 'number';
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input2.id = `set-${setNumber}-p2`;
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input2.min = "0";
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input2.placeholder = "P2";
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input2.value = score2; // Pre-fill if score exists
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input2.dataset.player = "2";
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div.appendChild(label);
|
||||
div.appendChild(input1);
|
||||
div.appendChild(separator);
|
||||
div.appendChild(input2);
|
||||
setInputs.appendChild(div);
|
||||
};
|
||||
|
||||
|
||||
// Handle adding another set input row
|
||||
const handleAddSet = () => {
|
||||
// TODO: Add another row of set score inputs
|
||||
const setNumber = setInputs.children.length + 1;
|
||||
const div = document.createElement('div');
|
||||
div.innerHTML = `Satz ${setNumber}: <input type="number" min="0" placeholder="P1"> - <input type="number" min="0" placeholder="P2">`;
|
||||
setInputs.appendChild(div);
|
||||
const currentSetCount = setInputs.children.length;
|
||||
createSetInputRow(currentSetCount + 1);
|
||||
};
|
||||
|
||||
// Handle saving the scores
|
||||
const handleSaveScore = async (event) => {
|
||||
event.preventDefault();
|
||||
const matchId = selectMatch.value;
|
||||
if (!matchId) return;
|
||||
if (!matchId || !currentSelectedMatch) {
|
||||
showMessageRef(scoreError, "Kein gültiges Spiel ausgewählt.");
|
||||
return;
|
||||
}
|
||||
|
||||
hideMessageRef(scoreError);
|
||||
hideMessageRef(scoreSuccess);
|
||||
|
||||
// TODO: Collect scores from input fields
|
||||
const scores = [];
|
||||
const setDivs = setInputs.querySelectorAll('div');
|
||||
setDivs.forEach((div, index) => {
|
||||
const inputs = div.querySelectorAll('input[type="number"]');
|
||||
const score1 = inputs[0].value;
|
||||
const score2 = inputs[1].value;
|
||||
// Basic validation: Add scores only if both are entered
|
||||
// Collect scores from input fields
|
||||
const setsPayload = [];
|
||||
const setRows = setInputs.querySelectorAll('.set-score-row');
|
||||
let formIsValid = true;
|
||||
|
||||
setRows.forEach((row) => {
|
||||
const setNumber = parseInt(row.dataset.setNumber);
|
||||
const inputs = row.querySelectorAll('input[type="number"]');
|
||||
const score1Input = inputs[0];
|
||||
const score2Input = inputs[1];
|
||||
const score1 = score1Input.value.trim();
|
||||
const score2 = score2Input.value.trim();
|
||||
|
||||
// Add scores only if both are entered and valid numbers
|
||||
if (score1 !== '' && score2 !== '') {
|
||||
scores.push({ set_number: index + 1, player1_score: parseInt(score1), player2_score: parseInt(score2) });
|
||||
const p1Score = parseInt(score1);
|
||||
const p2Score = parseInt(score2);
|
||||
if (!isNaN(p1Score) && !isNaN(p2Score) && p1Score >= 0 && p2Score >= 0) {
|
||||
setsPayload.push({ set_number: setNumber, player1_score: p1Score, player2_score: p2Score });
|
||||
} else {
|
||||
showMessageRef(scoreError, `Ungültige Eingabe in Satz ${setNumber}. Bitte nur positive Zahlen eingeben.`);
|
||||
formIsValid = false;
|
||||
// Highlight invalid inputs (optional)
|
||||
score1Input.style.borderColor = 'red';
|
||||
score2Input.style.borderColor = 'red';
|
||||
}
|
||||
} else if (score1 !== '' || score2 !== '') {
|
||||
// Only one score entered for the set
|
||||
showMessageRef(scoreError, `Bitte beide Punktzahlen für Satz ${setNumber} eingeben oder beide leer lassen.`);
|
||||
formIsValid = false;
|
||||
score1Input.style.borderColor = 'red';
|
||||
score2Input.style.borderColor = 'red';
|
||||
} else {
|
||||
// Both empty, reset border (optional)
|
||||
score1Input.style.borderColor = '';
|
||||
score2Input.style.borderColor = '';
|
||||
}
|
||||
});
|
||||
|
||||
console.log("Speichere Ergebnis für Match", matchId, scores);
|
||||
if (!formIsValid) {
|
||||
return; // Stop if validation failed
|
||||
}
|
||||
|
||||
if (setsPayload.length === 0) {
|
||||
showMessageRef(scoreError, "Keine gültigen Satzergebnisse zum Speichern eingegeben.");
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Speichere Ergebnis für Match", matchId, setsPayload);
|
||||
|
||||
try {
|
||||
// TODO: Implement API call to save scores
|
||||
// await fetchAPIRef(`/matches/${matchId}/score`, { method: 'POST', body: JSON.stringify({ sets: scores }) });
|
||||
showMessageRef(scoreSuccess, 'Ergebnis erfolgreich gespeichert (TODO: Implement API Call).', false);
|
||||
// Optionally: Reload matches or update status
|
||||
// Call the API endpoint to update scores
|
||||
const result = await fetchAPIRef(`/matches/${matchId}/score`, {
|
||||
method: 'POST',
|
||||
body: JSON.stringify({ sets: setsPayload })
|
||||
});
|
||||
|
||||
showMessageRef(scoreSuccess, 'Ergebnis erfolgreich gespeichert.', false, true); // Autohide success message
|
||||
// Update the displayed form with potentially recalculated winner/status from response
|
||||
if (result && result.match) {
|
||||
currentSelectedMatch = result.match; // Update local match data
|
||||
// Re-display the form with updated data (especially if winner/status changed)
|
||||
matchDetailsPlayers.textContent = `Spieler: ${currentSelectedMatch.player1_name || 'Spieler 1'} vs ${currentSelectedMatch.player2_name || 'Spieler 2'}`;
|
||||
setInputs.innerHTML = ''; // Clear old inputs
|
||||
const maxSets = 5;
|
||||
const existingSets = currentSelectedMatch.sets || [];
|
||||
for (let i = 1; i <= maxSets; i++) {
|
||||
const existingSet = existingSets.find(s => s.set_number === i);
|
||||
createSetInputRow(i, existingSet?.player1_score, existingSet?.player2_score);
|
||||
}
|
||||
// Optionally update the match list dropdown if status changed
|
||||
// loadRefereeMatches(); // Could reload the whole list, maybe too much?
|
||||
}
|
||||
|
||||
|
||||
} catch (error) {
|
||||
showMessageRef(scoreError, `Fehler beim Speichern: ${error.message}`);
|
||||
}
|
||||
@ -288,23 +494,28 @@
|
||||
// --- Event Listeners ---
|
||||
loginFormRef.addEventListener('submit', handleLoginRef);
|
||||
logoutButtonRef.addEventListener('click', logoutRef);
|
||||
|
||||
selectMatch.addEventListener('change', (event) => {
|
||||
const selectedMatchId = event.target.value;
|
||||
if (selectedMatchId) {
|
||||
displayScoreEntryForm(selectedMatchId);
|
||||
} else {
|
||||
scoreEntry.classList.add('hidden');
|
||||
scoreEntry.classList.add('hidden'); // Hide form if default option selected
|
||||
currentSelectedMatch = null;
|
||||
}
|
||||
});
|
||||
|
||||
addSetButton.addEventListener('click', handleAddSet);
|
||||
scoreForm.addEventListener('submit', handleSaveScore);
|
||||
|
||||
|
||||
// --- Initial Load ---
|
||||
updateUIRef();
|
||||
if (authTokenRef && currentUserRef && (currentUserRef.role === 'referee' || currentUserRef.role === 'admin')) {
|
||||
loadRefereeMatches();
|
||||
}
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
updateUIRef();
|
||||
if (authTokenRef && currentUserRef && (currentUserRef.role === 'referee' || currentUserRef.role === 'admin')) {
|
||||
loadRefereeMatches();
|
||||
}
|
||||
});
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
Reference in New Issue
Block a user