155 lines
5.6 KiB
JavaScript
155 lines
5.6 KiB
JavaScript
const fireworks = true; // enable/disable fireworks
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const scrollFireworks = true; // enable fireworks to scroll with page content
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const particlesPerFirework = 50; // count of particles per firework
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const minFireworks = 3; // minimum number of simultaneous fireworks
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const maxFireworks = 6; // maximum number of simultaneous fireworks
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const intervalOfFireworks = 3200; // interval for the fireworks in milliseconds
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// array of color palettes for the fireworks
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const colorPalettes = [
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['#ff0000', '#ff7300', '#ff4500'], // red's
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['#0040ff', '#5a9bff', '#b0d9ff'], // blue's
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['#47ff00', '#8eff47', '#00ff7f'], // green's
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['#ffd700', '#c0c0c0', '#ff6347'], // gold, silver, red
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['#ff00ff', '#ff99ff', '#800080'], // magenta's
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['#ffef00', '#ffff99', '#ffd700'], // yellow's
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['#ff4500', '#ff6347', '#ff7f50'], // orange's
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['#e3e3e3', '#c0c0c0', '#7d7c7c'], // silver's
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];
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let msgPrinted = false; // flag to prevent multiple console messages
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let spacing = 0; // spacing between fireworks
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// function to check and control fireworks
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function toggleFirework() {
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const fireworksContainer = document.querySelector('.fireworks');
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if (!fireworksContainer) return;
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const videoPlayer = document.querySelector('.videoPlayerContainer');
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const trailerPlayer = document.querySelector('.youtubePlayerContainer');
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const isDashboard = document.body.classList.contains('dashboardDocument');
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const hasUserMenu = document.querySelector('#app-user-menu');
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// hide fireworks if video/trailer player is active or dashboard is visible
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if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
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fireworksContainer.style.display = 'none'; // hide fireworks
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if (!msgPrinted) {
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console.log('Fireworks hidden');
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clearInterval(fireworksInterval);
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msgPrinted = true;
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}
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} else {
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fireworksContainer.style.display = 'block'; // show fireworks
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if (msgPrinted) {
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console.log('Fireworks visible');
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startFireworks();
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msgPrinted = false;
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}
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}
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}
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// observe changes in the DOM
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const observer = new MutationObserver(toggleFirework);
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// start observation
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observer.observe(document.body, {
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childList: true, // observe adding/removing of child elements
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subtree: true, // observe all levels of the DOM tree
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attributes: true // observe changes to attributes (e.g. class changes)
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});
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// Function to create a rocket trail
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function createRocketTrail(x, startY, endY) {
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const fireworkContainer = document.querySelector('.fireworks');
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const rocketTrail = document.createElement('div');
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rocketTrail.classList.add('rocket-trail');
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fireworkContainer.appendChild(rocketTrail);
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// Set position and animation
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rocketTrail.style.setProperty('--trailX', `${x}px`);
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rocketTrail.style.setProperty('--trailStartY', `${startY}px`);
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rocketTrail.style.setProperty('--trailEndY', `${endY}px`);
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// Remove the element after the animation
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setTimeout(() => {
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fireworkContainer.removeChild(rocketTrail);
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}, 2000); // Duration of the animation
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}
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// Function for particle explosion
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function createExplosion(x, y) {
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const fireworkContainer = document.querySelector('.fireworks');
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// Choose a random color palette
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const chosenPalette = colorPalettes[Math.floor(Math.random() * colorPalettes.length)];
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for (let i = 0; i < particlesPerFirework; i++) {
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const particle = document.createElement('div');
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particle.classList.add('firework');
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const angle = Math.random() * 2 * Math.PI; // Random direction
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const distance = Math.random() * 180 + 100; // Random distance
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const xOffset = Math.cos(angle) * distance;
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const yOffset = Math.sin(angle) * distance;
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particle.style.left = `${x}px`;
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particle.style.top = `${y}px`;
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particle.style.setProperty('--x', `${xOffset}px`);
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particle.style.setProperty('--y', `${yOffset}px`);
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particle.style.background = chosenPalette[Math.floor(Math.random() * chosenPalette.length)];
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fireworkContainer.appendChild(particle);
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// Remove particle after the animation
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setTimeout(() => particle.remove(), 3000);
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}
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}
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// Function for the firework with trail
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function launchFirework() {
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const fireworkContainer = document.querySelector('.fireworks');
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if (!fireworkContainer) return;
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// Random horizontal position
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const x = Math.random() * window.innerWidth; // Any value across the entire width
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// Trail starts at the bottom and ends at a random height around the middle
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let startY, endY;
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if (scrollFireworks) {
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// Y-position considers scrolling
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startY = window.scrollY + window.innerHeight; // Bottom edge of the window plus the scroll offset
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endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2 + window.scrollY; // Area around the middle, but also with scrolling
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} else {
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startY = window.innerHeight; // Bottom edge of the window
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endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2; // Area around the middle
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}
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// Create trail
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createRocketTrail(x, startY, endY);
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// Create explosion
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setTimeout(() => {
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createExplosion(x, endY); // Explosion at the end height
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}, 1000); // or 1200
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}
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// Start the firework routine
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function startFireworks() {
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fireworksInterval = setInterval(() => {
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const randomCount = Math.floor(Math.random() * maxFireworks) + minFireworks;
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for (let i = 0; i < randomCount; i++) {
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setTimeout(() => {
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launchFirework();
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}, i * 200); // 200ms delay between fireworks
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}
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}, intervalOfFireworks); // Interval between fireworks
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}
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// Initialize fireworks and add random fireworks after the DOM is loaded
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document.addEventListener('DOMContentLoaded', () => {
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if (!fireworks) return; // exit if fireworks are disabled
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startFireworks();
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toggleFirework();
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});
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