small fixes, more colors, english comments

This commit is contained in:
MLH
2024-11-29 22:49:00 +01:00
parent fa329c5e9c
commit da5a51ca7c
2 changed files with 44 additions and 37 deletions

View File

@ -1,13 +1,15 @@
.fireworks { .fireworks {
/*position: fixed;*/
position: absolute; position: absolute;
top: 0; top: 0;
left: 0; left: 0;
width: 100%; width: 100%;
height: 100%; height: 100%;
pointer-events: none; pointer-events: none;
/*overflow: hidden;*/
z-index: 10; z-index: 10;
/* activate the following for fixed positioning */
/*position: fixed;*/
/*overflow: hidden;*/
} }
.rocket-trail { .rocket-trail {
@ -15,13 +17,18 @@
left: var(--trailX); left: var(--trailX);
top: var(--trailStartY); top: var(--trailStartY);
width: 4px; width: 4px;
/*height: 4px;*/
/* activate the following for rocket trail */
height: 60px; height: 60px;
/*background: white;*/
background: linear-gradient(to bottom, rgba(255, 255, 255, 1), rgba(255, 255, 255, 0)); background: linear-gradient(to bottom, rgba(255, 255, 255, 1), rgba(255, 255, 255, 0));
filter: blur(2px); filter: blur(2px);
/* activate the following for rocket trail as a point */
/*height: 4px;*/
/*background: white;*/
/*border-radius: 50%; /*border-radius: 50%;
box-shadow: 0 0 8px 2px white;*/ box-shadow: 0 0 8px 2px white;*/
animation: rocket-trail-animation 1s linear forwards; animation: rocket-trail-animation 1s linear forwards;
} }
@ -36,7 +43,7 @@
} }
} }
/* Animation für die Partikel */ /* Animation for the particles */
@keyframes fireworkParticle { @keyframes fireworkParticle {
0% { 0% {
opacity: 1; opacity: 1;

View File

@ -1,6 +1,9 @@
const fireworks = true; // enable/disable fireworks const fireworks = true; // enable/disable fireworks
const scrollFireworks = true; // enable fireworks to scroll with page content const scrollFireworks = true; // enable fireworks to scroll with page content
const particlesPerFirework = 50; // count of particles per firework const particlesPerFirework = 50; // count of particles per firework
const minFireworks = 4; // minimum number of simultaneous fireworks
const maxFireworks = 6; // maximum number of simultaneous fireworks
const fireworksInterval = 3000; // interval for the fireworks
// array of color palettes for the fireworks // array of color palettes for the fireworks
const colorPalettes = [ const colorPalettes = [
@ -10,6 +13,8 @@ const colorPalettes = [
['#ffd700', '#c0c0c0', '#ff6347'], // gold, silver, red ['#ffd700', '#c0c0c0', '#ff6347'], // gold, silver, red
['#ff00ff', '#ff99ff', '#800080'], // magenta's ['#ff00ff', '#ff99ff', '#800080'], // magenta's
['#ffef00', '#ffff99', '#ffd700'], // yellow's ['#ffef00', '#ffff99', '#ffd700'], // yellow's
['#ff4500', '#ff6347', '#ff7f50'], // orange's
['#e3e3e3', '#c0c0c0', '#7d7c7c'], // silver's
]; ];
let msgPrinted = false; // flag to prevent multiple console messages let msgPrinted = false; // flag to prevent multiple console messages
@ -53,39 +58,37 @@ observer.observe(document.body, {
}); });
// Function to create a rocket trail
// Funktion, um einen Schweif zu erzeugen
function createRocketTrail(x, startY, endY) { function createRocketTrail(x, startY, endY) {
const fireworkContainer = document.querySelector('.fireworks'); const fireworkContainer = document.querySelector('.fireworks');
const rocketTrail = document.createElement('div'); const rocketTrail = document.createElement('div');
rocketTrail.classList.add('rocket-trail'); rocketTrail.classList.add('rocket-trail');
fireworkContainer.appendChild(rocketTrail); fireworkContainer.appendChild(rocketTrail);
// Setze Position und Animation // Set position and animation
rocketTrail.style.setProperty('--trailX', `${x}px`); rocketTrail.style.setProperty('--trailX', `${x}px`);
rocketTrail.style.setProperty('--trailStartY', `${startY}px`); rocketTrail.style.setProperty('--trailStartY', `${startY}px`);
rocketTrail.style.setProperty('--trailEndY', `${endY}px`); rocketTrail.style.setProperty('--trailEndY', `${endY}px`);
// Entferne das Element nach der Animation // Remove the element after the animation
setTimeout(() => { setTimeout(() => {
fireworkContainer.removeChild(rocketTrail); fireworkContainer.removeChild(rocketTrail);
}, 2000); // Dauer der Animation }, 2000); // Duration of the animation
} }
// Function for particle explosion
// Funktion für die Partikel-Explosion
function createExplosion(x, y) { function createExplosion(x, y) {
const fireworkContainer = document.querySelector('.fireworks'); const fireworkContainer = document.querySelector('.fireworks');
// Wähle eine zufällige Farbkombination // Choose a random color palette
const chosenPalette = colorPalettes[Math.floor(Math.random() * colorPalettes.length)]; const chosenPalette = colorPalettes[Math.floor(Math.random() * colorPalettes.length)];
for (let i = 0; i < particlesPerFirework; i++) { for (let i = 0; i < particlesPerFirework; i++) {
const particle = document.createElement('div'); const particle = document.createElement('div');
particle.classList.add('firework'); particle.classList.add('firework');
const angle = Math.random() * 2 * Math.PI; // Zufällige Richtung const angle = Math.random() * 2 * Math.PI; // Random direction
const distance = Math.random() * 180 + 100; // Zufällige Distanz const distance = Math.random() * 180 + 100; // Random distance
const xOffset = Math.cos(angle) * distance; const xOffset = Math.cos(angle) * distance;
const yOffset = Math.sin(angle) * distance; const yOffset = Math.sin(angle) * distance;
@ -97,53 +100,50 @@ function createExplosion(x, y) {
fireworkContainer.appendChild(particle); fireworkContainer.appendChild(particle);
// Entferne Partikel nach der Animation // Remove particle after the animation
setTimeout(() => particle.remove(), 3000); setTimeout(() => particle.remove(), 3000);
} }
} }
// Funktion für das Feuerwerk mit Schweif // Function for the firework with trail
function launchFirework() { function launchFirework() {
const fireworkContainer = document.querySelector('.fireworks'); const fireworkContainer = document.querySelector('.fireworks');
if (!fireworkContainer) return; if (!fireworkContainer) return;
// Zufällige horizontale Position // Random horizontal position
//const x = Math.random() * window.innerWidth * 0.7 + window.innerWidth * 0.15; const x = Math.random() * window.innerWidth; // Any value across the entire width
const x = Math.random() * window.innerWidth; // Beliebiger Wert auf der gesamten Breite
// Schweif startet unten und endet auf einer zufälligen Höhe um die Mitte // Trail starts at the bottom and ends at a random height around the middle
let startY, endY; let startY, endY;
if (scrollFireworks) { if (scrollFireworks) {
// Y-Position berücksichtigt das Scrollen // Y-position considers scrolling
startY = window.scrollY + window.innerHeight; // Unterkante des Fensters plus der Scroll-Offset startY = window.scrollY + window.innerHeight; // Bottom edge of the window plus the scroll offset
endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2 + window.scrollY; // Bereich um die Mitte, aber auch mit Scrollen endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2 + window.scrollY; // Area around the middle, but also with scrolling
} else { } else {
startY = window.innerHeight; // Unterkante des Fensters startY = window.innerHeight; // Bottom edge of the window
endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2; // Bereich um die Mitte endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2; // Area around the middle
} }
//console.log(startY, endY);
// Schweif erzeugen // Create trail
createRocketTrail(x, startY, endY); createRocketTrail(x, startY, endY);
// Explosion erzeugen // Create explosion
setTimeout(() => { setTimeout(() => {
createExplosion(x, endY); // Explosion an der Endhöhe createExplosion(x, endY); // Explosion at the end height
}, 1000); // or 1200 }, 1000); // or 1200
} }
// Startet die Feuerwerksroutine // Start the firework routine
function startFireworks() { function startFireworks() {
fireworksInterval = setInterval(() => { fireworksInterval = setInterval(() => {
const randomCount = Math.floor(Math.random() * 4) + 4; const randomCount = Math.floor(Math.random() * maxFireworks) + minFireworks;
for (let i = 0; i < randomCount; i++) { for (let i = 0; i < randomCount; i++) {
launchFirework(); launchFirework();
} }
}, 1800); }, fireworksInterval); // Interval between fireworks
} }
// Initialize fireworks and add random fireworks after the DOM is loaded
// initialize snowflakes and add random snowflakes after the DOM is loaded
document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => {
if (!fireworks) return; // exit if fireworks are disabled if (!fireworks) return; // exit if fireworks are disabled
startFireworks(); startFireworks();