try to set schweif
This commit is contained in:
@@ -4,8 +4,8 @@
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position: fixed;
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position: fixed;
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top: 0;
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top: 0;
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left: 0;
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left: 0;
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width: 100%;
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width: 100vw;
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height: 100%;
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height: 100vh;
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overflow: hidden;
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overflow: hidden;
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z-index: 10; /* put it on top */
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z-index: 10; /* put it on top */
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}
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}
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@@ -16,42 +16,58 @@
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width: 6px;
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width: 6px;
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height: 6px;
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height: 6px;
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border-radius: 50%;
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border-radius: 50%;
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background: rgba(255, 255, 255, 0.9); /* standard colors */
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background: var(--color);
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animation: explode 2.5s ease-out forwards, colorShift 2.5s linear infinite;
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animation: move 2.5s ease-out, fadeOut 2.5s ease-out, shrink 2.5s ease-out;
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/*animation: explode 1s ease-out forwards;*/
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/*animation: explode 2.5s ease-out forwards, colorShift 2.5s linear infinite;*/
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transform-origin: center;
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transform-origin: center;
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}
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}
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/* animation for the explosion */
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/* every rocket */
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@keyframes explode {
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.rocket {
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0% {
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position: absolute;
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transform: scale(0.5);
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width: 4px;
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opacity: 1;
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height: 20px;
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}
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background: var(--color);
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100% {
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border-radius: 2px;
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transform: translate(var(--x), var(--y)) scale(0.4);
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animation: rise 1s ease-out;
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opacity: 0;
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}
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}
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}
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/* colors for the fireworks */
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/* movement of particles */
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@keyframes colorShift {
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@keyframes move {
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0% {
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from {
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background: rgba(255, 0, 0, 1); /* Kräftiges Rot */
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transform: translate(0, 0);
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}
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}
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20% {
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to {
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background: rgba(0, 255, 0, 1); /* Kräftiges Grün */
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transform: translate(var(--x), var(--y));
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}
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}
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40% {
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}
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background: rgba(0, 0, 255, 1); /* Kräftiges Blau */
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}
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/* fadeout of particles */
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60% {
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@keyframes fadeOut {
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background: rgba(255, 255, 0, 1); /* Gelb */
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from {
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}
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opacity: 1;
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80% {
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}
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background: rgba(255, 0, 255, 1); /* Magenta */
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to {
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}
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opacity: 0;
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100% {
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}
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background: rgba(0, 255, 255, 1); /* Türkis */
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}
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/* shrinking of particles */
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@keyframes shrink {
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from {
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transform: scale(1);
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}
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to {
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transform: scale(0.5);
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}
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}
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/* movement of rockets */
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@keyframes rise {
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from {
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transform: translate(0, 100vh);
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}
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to {
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transform: translate(0, var(--y));
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}
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}
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}
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}
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68
fireworks.js
68
fireworks.js
@@ -50,46 +50,52 @@ function launchFirework() {
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const colors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff', '#ffffff'];
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const colors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff', '#ffffff'];
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// random position on the screen
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// random position on the screen
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const x = Math.random() * window.innerWidth * 0.8 + window.innerWidth * 0.1;
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const x = Math.random() * window.innerWidth * 0.7 + window.innerWidth * 0.15;
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const y = Math.random() * window.innerHeight * 0.7 + window.innerHeight * 0.15;
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const y = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.25;
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//const x = Math.random() * window.innerWidth * 0.7 + window.innerWidth * 0.15; // Mittiger
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//const y = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.25; // Mittiger
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// get random color for the whole firework
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const fireworkColor = colors[Math.floor(Math.random() * colors.length)];
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// create rocket element
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const rocket = document.createElement('div');
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rocket.classList.add('rocket');
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rocket.style.left = `${x}px`;
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rocket.style.bottom = `0px`;
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rocket.style.setProperty('--color', fireworkColor);
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rocket.style.setProperty('--y', `-${window.innerHeight - y}px`); // rocket animation from bottom to explosion position
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// create particles for the firework
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fireworkContainer.appendChild(rocket);
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for (let i = 0; i < particlesPerFirework; i++) {
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const particle = document.createElement('div');
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particle.classList.add('firework');
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// random angle and distance
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setTimeout(() => {
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const angle = Math.random() * 2 * Math.PI; // 0 to 360 degrees
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rocket.remove();
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const distance = Math.random() * 150 + 100; // 50 to 150 pixels
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const xOffset = Math.cos(angle) * distance;
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const yOffset = Math.sin(angle) * distance;
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// get random color
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// create particles for the firework
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const color = colors[Math.floor(Math.random() * colors.length)];
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for (let i = 0; i < particlesPerFirework; i++) {
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const particle = document.createElement('div');
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particle.classList.add('firework');
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const colorDelay = Math.random() * 2; // Zufällige Verzögerung bis 2 Sekunden
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// random angle and distance
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const angle = Math.random() * 2 * Math.PI; // 0 to 360 degrees
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const distance = Math.random() * 150 + 100; // 50 to 150 pixels
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const xOffset = Math.cos(angle) * distance;
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const yOffset = Math.sin(angle) * distance;
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// set particle properties
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// set particle properties
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particle.style.left = `${x}px`;
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particle.style.left = `${x}px`;
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particle.style.top = `${y}px`;
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particle.style.top = `${y}px`;
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particle.style.setProperty('--x', `${xOffset}px`);
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particle.style.setProperty('--x', `${xOffset}px`);
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particle.style.setProperty('--y', `${yOffset}px`);
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particle.style.setProperty('--y', `${yOffset}px`);
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particle.style.background = color;
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particle.style.setProperty('--color', fireworkColor);
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particle.style.animationDelay = `${colorDelay}s`;
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// add particle to the container
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fireworkContainer.appendChild(particle);
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// add particle to the container
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// remove particle after animation ends so the DOM doesn't get filled with particles after 3 seconds
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fireworkContainer.appendChild(particle);
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setTimeout(() => {
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particle.remove();
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// remove particle after animation ends so the DOM doesn't get filled with particles after 3 seconds
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}, 3000); // Animationduration about 2.5 seconds
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setTimeout(() => {
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}
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particle.remove();
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}, 1500); // delay for the rocket to reach the top of the screen
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}, 3000); // Animationduration about 2.5 seconds
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}
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}
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}
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// automaticly start fireworks
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// automaticly start fireworks
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