Files
Jellyfin-Seasonals-Plugin/Jellyfin.Plugin.Seasonals/Web/fireworks.js
CodeDevMLH 25a0be221b feat: Bump version to 1.1.0.0 and add advanced configuration options for seasonal effects
Enhanced JavaScript files for autumn, christmas, easter, fireworks, halloween, hearts, santa, snowfall, snowflakes, and snowstorm to support configuration options via window.SeasonalsPluginConfig.

Added automatic theme selection based on date in README.md.
2025-12-16 01:26:27 +01:00

163 lines
6.1 KiB
JavaScript

const config = window.SeasonalsPluginConfig?.fireworks || {};
const fireworks = config.enableFireworks !== undefined ? config.enableFireworks : true; // enable/disable fireworks
const scrollFireworks = config.scrollFireworks !== undefined ? config.scrollFireworks : true; // enable fireworks to scroll with page content
const particlesPerFirework = config.particleCount || 50; // count of particles per firework (Warning: High values may affect performance)
const minFireworks = config.minFireworks || 3; // minimum number of simultaneous fireworks
const maxFireworks = config.maxFireworks || 6; // maximum number of simultaneous fireworks
const intervalOfFireworks = config.launchInterval || 3200; // interval for the fireworks in milliseconds
// array of color palettes for the fireworks
const colorPalettes = [
['#ff0000', '#ff7300', '#ff4500'], // red's
['#0040ff', '#5a9bff', '#b0d9ff'], // blue's
['#47ff00', '#8eff47', '#00ff7f'], // green's
['#ffd700', '#c0c0c0', '#ff6347'], // gold, silver, red
['#ff00ff', '#ff99ff', '#800080'], // magenta's
['#ffef00', '#ffff99', '#ffd700'], // yellow's
['#ff4500', '#ff6347', '#ff7f50'], // orange's
['#e3e3e3', '#c0c0c0', '#7d7c7c'], // silver's
];
let msgPrinted = false; // flag to prevent multiple console messages
let spacing = 0; // spacing between fireworks
// function to check and control fireworks
function toggleFirework() {
const fireworksContainer = document.querySelector('.fireworks');
if (!fireworksContainer) return;
const videoPlayer = document.querySelector('.videoPlayerContainer');
const trailerPlayer = document.querySelector('.youtubePlayerContainer');
const isDashboard = document.body.classList.contains('dashboardDocument');
const hasUserMenu = document.querySelector('#app-user-menu');
// hide fireworks if video/trailer player is active or dashboard is visible
if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
fireworksContainer.style.display = 'none'; // hide fireworks
if (!msgPrinted) {
console.log('Fireworks hidden');
clearInterval(fireworksInterval);
msgPrinted = true;
}
} else {
fireworksContainer.style.display = 'block'; // show fireworks
if (msgPrinted) {
console.log('Fireworks visible');
startFireworks();
msgPrinted = false;
}
}
}
// observe changes in the DOM
const observer = new MutationObserver(toggleFirework);
// start observation
observer.observe(document.body, {
childList: true, // observe adding/removing of child elements
subtree: true, // observe all levels of the DOM tree
attributes: true // observe changes to attributes (e.g. class changes)
});
// Function to create a rocket trail
function createRocketTrail(x, startY, endY) {
const fireworkContainer = document.querySelector('.fireworks');
const rocketTrail = document.createElement('div');
rocketTrail.classList.add('rocket-trail');
fireworkContainer.appendChild(rocketTrail);
// Set position and animation
rocketTrail.style.setProperty('--trailX', `${x}px`);
rocketTrail.style.setProperty('--trailStartY', `${startY}px`);
rocketTrail.style.setProperty('--trailEndY', `${endY}px`);
// Remove the element after the animation
setTimeout(() => {
fireworkContainer.removeChild(rocketTrail);
}, 2000); // Duration of the animation
}
// Function for particle explosion
function createExplosion(x, y) {
const fireworkContainer = document.querySelector('.fireworks');
// Choose a random color palette
const chosenPalette = colorPalettes[Math.floor(Math.random() * colorPalettes.length)];
for (let i = 0; i < particlesPerFirework; i++) {
const particle = document.createElement('div');
particle.classList.add('firework');
const angle = Math.random() * 2 * Math.PI; // Random direction
const distance = Math.random() * 180 + 100; // Random distance
const xOffset = Math.cos(angle) * distance;
const yOffset = Math.sin(angle) * distance;
particle.style.left = `${x}px`;
particle.style.top = `${y}px`;
particle.style.setProperty('--x', `${xOffset}px`);
particle.style.setProperty('--y', `${yOffset}px`);
particle.style.background = chosenPalette[Math.floor(Math.random() * chosenPalette.length)];
fireworkContainer.appendChild(particle);
// Remove particle after the animation
setTimeout(() => particle.remove(), 3000);
}
}
// Function for the firework with trail
function launchFirework() {
// Random horizontal position
const x = Math.random() * window.innerWidth; // Any value across the entire width
// Trail starts at the bottom and ends at a random height around the middle
let startY, endY;
if (scrollFireworks) {
// Y-position considers scrolling
startY = window.scrollY + window.innerHeight; // Bottom edge of the window plus the scroll offset
endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2 + window.scrollY; // Area around the middle, but also with scrolling
} else {
startY = window.innerHeight; // Bottom edge of the window
endY = Math.random() * window.innerHeight * 0.5 + window.innerHeight * 0.2; // Area around the middle
}
// Create trail
createRocketTrail(x, startY, endY);
// Create explosion
setTimeout(() => {
createExplosion(x, endY); // Explosion at the end height
}, 1000); // or 1200
}
// Start the firework routine
function startFireworks() {
const fireworkContainer = document.querySelector('.fireworks') || document.createElement("div");
if (!document.querySelector('.fireworks')) {
fireworkContainer.className = "fireworks";
fireworkContainer.setAttribute("aria-hidden", "true");
document.body.appendChild(fireworkContainer);
}
fireworksInterval = setInterval(() => {
const randomCount = Math.floor(Math.random() * maxFireworks) + minFireworks;
for (let i = 0; i < randomCount; i++) {
setTimeout(() => {
launchFirework();
}, i * 200); // 200ms delay between fireworks
}
}, intervalOfFireworks); // Interval between fireworks
}
// Initialize fireworks and add random fireworks
function initializeFireworks() {
if (!fireworks) return; // exit if fireworks are disabled
startFireworks();
toggleFirework();
}
initializeFireworks();