const config = window.SeasonalsPluginConfig?.Space || {}; const space = config.EnableSpace !== undefined ? config.EnableSpace : true; const symbolCount = config.SymbolCount || 25; const useRandomSymbols = config.EnableRandomSymbols !== undefined ? config.EnableRandomSymbols : true; const enableRandomMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false; const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; const spaceImages = [ "../Seasonals/Resources/space_assets/astronaut_1.gif", "../Seasonals/Resources/space_assets/planet_1.png", "../Seasonals/Resources/space_assets/planet_2.png", "../Seasonals/Resources/space_assets/planet_3.png", "../Seasonals/Resources/space_assets/planet_4.png", "../Seasonals/Resources/space_assets/planet_5.png", "../Seasonals/Resources/space_assets/planet_6.png", "../Seasonals/Resources/space_assets/planet_7.png", "../Seasonals/Resources/space_assets/planet_8.png", "../Seasonals/Resources/space_assets/planet_9.png", "../Seasonals/Resources/space_assets/rocket.gif", "../Seasonals/Resources/space_assets/Satellite_1.gif", "../Seasonals/Resources/space_assets/Satellite_2.gif", "../Seasonals/Resources/space_assets/space-shuttle.png", "../Seasonals/Resources/space_assets/iss.png" ]; let msgPrinted = false; function toggleSpace() { const container = document.querySelector('.space-container'); if (!container) return; const videoPlayer = document.querySelector('.videoPlayerContainer'); const trailerPlayer = document.querySelector('.youtubePlayerContainer'); const isDashboard = document.body.classList.contains('dashboardDocument'); const hasUserMenu = document.querySelector('#app-user-menu'); if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) { container.style.display = 'none'; if (!msgPrinted) { console.log('Space hidden'); msgPrinted = true; } } else { container.style.display = 'block'; if (msgPrinted) { console.log('Space visible'); msgPrinted = false; } } } const observer = new MutationObserver(toggleSpace); observer.observe(document.body, { childList: true, subtree: true, attributes: true }); function createSpace() { const container = document.querySelector('.space-container') || document.createElement('div'); if (!document.querySelector('.space-container')) { container.className = 'space-container'; container.setAttribute("aria-hidden", "true"); document.body.appendChild(container); } const standardCount = 15; const totalSymbols = symbolCount + standardCount; let isMobile = window.matchMedia("only screen and (max-width: 768px)").matches; let finalCount = totalSymbols; if (isMobile) { finalCount = enableRandomMobile ? totalSymbols : standardCount; } // Add Nebula Glow const bgGlow = document.createElement('div'); bgGlow.className = 'space-bg-glow'; container.appendChild(bgGlow); // Add CSS Starfield const starfield = document.createElement('div'); starfield.className = 'space-starfield'; let boxShadows1 = []; let boxShadows2 = []; let boxShadows3 = []; // Generate random stars for parallax starfield using CSS % / vw sizes for responsiveness for (let i = 0; i < 150; i++) { boxShadows1.push(`${(Math.random() * 100).toFixed(2)}vw ${(Math.random() * 100).toFixed(2)}vh #FFF`); if (i < 50) boxShadows2.push(`${(Math.random() * 100).toFixed(2)}vw ${(Math.random() * 100).toFixed(2)}vh #FFF`); if (i < 20) boxShadows3.push(`${(Math.random() * 100).toFixed(2)}vw ${(Math.random() * 100).toFixed(2)}vh #FFF`); } const starLayer1 = document.createElement('div'); starLayer1.style.width = '1px'; starLayer1.style.height = '1px'; starLayer1.style.background = 'transparent'; starLayer1.style.boxShadow = boxShadows1.join(", "); starLayer1.style.animation = 'space-slow-spin 200s linear infinite'; starfield.appendChild(starLayer1); const starLayer2 = document.createElement('div'); starLayer2.style.width = '2px'; starLayer2.style.height = '2px'; starLayer2.style.background = 'transparent'; starLayer2.style.boxShadow = boxShadows2.join(", "); starLayer2.style.animation = 'space-slow-spin 150s linear infinite reverse'; starfield.appendChild(starLayer2); const starLayer3 = document.createElement('div'); starLayer3.style.width = '3px'; starLayer3.style.height = '3px'; starLayer3.style.background = 'transparent'; starLayer3.style.boxShadow = boxShadows3.join(", "); starLayer3.style.animation = 'space-slow-spin 100s linear infinite'; starfield.appendChild(starLayer3); container.appendChild(starfield); // Shooting stars const shootingStarCount = isMobile ? 1 : 2; // Less frequent for (let i = 0; i < shootingStarCount; i++) { const streak = document.createElement('div'); streak.className = 'space-shooting-star'; // Pick a random tail direction and fall direction to match const isFromLeft = Math.random() > 0.5; const rotateAngle = isFromLeft ? 45 : -45; streak.style.transform = `rotate(${rotateAngle}deg)`; streak.style.transformOrigin = isFromLeft ? 'left center' : 'right center'; const topStart = Math.random() * 50; streak.style.setProperty('--shoot-start-x', isFromLeft ? '-20vw' : '120vw'); streak.style.setProperty('--shoot-end-x', isFromLeft ? '120vw' : '-20vw'); streak.style.setProperty('--shoot-start-y', `${topStart}vh`); streak.style.setProperty('--shoot-end-y', `${topStart + 140}vh`); // 140vh drop to cross screen diagonally streak.style.animationDelay = `${Math.random() * 20}s`; // Less frequent streak.style.animationDuration = `${Math.random() * 2 + 3}s`; // 3-5s container.appendChild(streak); } const useRandomDuration = enableDifferentDuration !== false; for (let i = 0; i < finalCount; i++) { let symbol = document.createElement('div'); const randomImage = spaceImages[Math.floor(Math.random() * spaceImages.length)]; symbol.className = `space-symbol`; let img = document.createElement('img'); img.src = randomImage; img.onerror = function() { this.style.display = 'none'; }; // removed emoji fallback symbol.appendChild(img); const topPos = Math.random() * 90; // 0 to 90vh const delaySeconds = Math.random() * 10; // Zero gravity sizes / speeds const depth = Math.random(); const distanceScale = 0.3 + (depth * 0.7); // 0.3 to 1.0 (decently small) const blurAmount = depth < 0.3 ? (1 - depth) * 2 : 0; symbol.style.filter = `blur(${blurAmount}px)`; symbol.style.zIndex = Math.floor(depth * 30) + 20; let durationSeconds = 30; // Very slow if (useRandomDuration) { durationSeconds = (1 - depth) * 40 + 30 + Math.random() * 10 - 5; } // Randomly pick direction: left-to-right OR right-to-left const goRight = Math.random() > 0.5; const baseTransformScale = goRight ? 'scaleX(-1)' : 'scaleX(1)'; if (goRight) { symbol.style.animationName = 'space-drift-right'; symbol.style.left = '-15vw'; } else { symbol.style.animationName = 'space-drift-left'; symbol.style.right = '-15vw'; } symbol.style.top = `${topPos}vh`; symbol.style.animationDuration = `${durationSeconds}s`; symbol.style.animationDelay = `${delaySeconds}s`; // Slow rotation inside inner div const rotationDiv = document.createElement('div'); const rotDur = Math.random() * 20 + 20; // 20-40s spin const spinReverse = Math.random() > 0.5 ? 'reverse' : 'normal'; rotationDiv.style.animation = `space-slow-spin ${rotDur}s linear infinite ${spinReverse}`; rotationDiv.appendChild(symbol.cloneNode(true)); // Apply final static scaling and facing to inner image rotationDiv.firstChild.style.transform = `scale(${distanceScale}) ${baseTransformScale}`; symbol.innerHTML = ''; symbol.appendChild(rotationDiv); container.appendChild(symbol); } } function initializeSpace() { if (!space) return; createSpace(); toggleSpace(); } initializeSpace();