Refactor animation delays in seasonal effects for improved performance and consistency [skip ci]

This commit is contained in:
CodeDevMLH
2026-02-28 01:29:49 +01:00
parent 494e475f42
commit d5df90a6ae
8 changed files with 96 additions and 259 deletions

View File

@@ -1,10 +1,9 @@
const config = window.SeasonalsPluginConfig?.Hearts || {};
const hearts = config.EnableHearts !== undefined ? config.EnableHearts : true; // enable/disable hearts
const randomSymbols = config.EnableRandomSymbols !== undefined ? config.EnableRandomSymbols : true; // enable random symbols
const randomSymbolsMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false; // enable random symbols on mobile
const enableDiffrentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // enable different durations
const heartsCount = config.SymbolCount !== undefined ? config.SymbolCount : 25; // count of symbol
const heartsCountMobile = config.SymbolCountMobile !== undefined ? config.SymbolCountMobile : 10; // count of symbol on mobile
// Array of hearts characters
const heartSymbols = ['❤️', '💕', '💞', '💓', '💗', '💖'];
@@ -46,11 +45,16 @@ observer.observe(document.body, {
});
function addRandomSymbols(count) {
const heartsContainer = document.querySelector('.hearts-container'); // get the hearts container
if (!heartsContainer) return; // exit if hearts container is not found
function initHearts(count) {
let heartsContainer = document.querySelector('.hearts-container'); // get the hearts container
if (!heartsContainer) {
heartsContainer = document.createElement("div");
heartsContainer.className = "hearts-container";
heartsContainer.setAttribute("aria-hidden", "true");
document.body.appendChild(heartsContainer);
}
console.log('Adding random heart symbols');
console.log('Adding heart symbols');
for (let i = 0; i < count; i++) {
// create a new hearts elements
@@ -63,8 +67,8 @@ function addRandomSymbols(count) {
// set random horizontal position, animation delay and size(uncomment lines to enable)
const randomLeft = Math.random() * 100; // position (0% to 100%)
const randomAnimationDelay = Math.random() * 14; // delay (0s to 14s)
const randomAnimationDelay2 = Math.random() * 5; // delay (0s to 5s)
const randomAnimationDelay = -(Math.random() * 16); // delay (-16s to 0s)
const randomAnimationDelay2 = -(Math.random() * 5); // delay (-5s to 0s)
// apply styles
heartsDiv.style.left = `${randomLeft}%`;
@@ -80,46 +84,18 @@ function addRandomSymbols(count) {
// add the hearts to the container
heartsContainer.appendChild(heartsDiv);
}
console.log('Random hearts symbols added');
console.log('Heart symbols added');
}
// create hearts objects
function createHearts() {
const container = document.querySelector('.hearts-container') || document.createElement("div");
if (!document.querySelector('.hearts-container')) {
container.className = "hearts-container";
container.setAttribute("aria-hidden", "true");
document.body.appendChild(container);
}
for (let i = 0; i < 12; i++) {
const heartsDiv = document.createElement("div");
heartsDiv.className = "heart";
heartsDiv.textContent = heartSymbols[i % heartSymbols.length];
// set random animation duration
if (enableDiffrentDuration) {
const randomAnimationDuration = Math.random() * 16 + 12; // delay (12s to 16s)
const randomAnimationDuration2 = Math.random() * 7 + 3; // delay (3s to 7s)
heartsDiv.style.animationDuration = `${randomAnimationDuration}s, ${randomAnimationDuration2}s`;
}
container.appendChild(heartsDiv);
}
}
// initialize hearts
function initializeHearts() {
if (!hearts) return; // exit if hearts is disabled
createHearts();
toggleHearts();
const screenWidth = window.innerWidth; // get the screen width to detect mobile devices
if (randomSymbols && (screenWidth > 768 || randomSymbolsMobile)) { // add random heartss only on larger screens, unless enabled for mobile devices
addRandomSymbols(heartsCount);
}
const isMobile = window.matchMedia("only screen and (max-width: 768px)").matches;
const count = !isMobile ? heartsCount : heartsCountMobile;
initHearts(count);
toggleHearts();
}
initializeHearts();