Add Matrix effect: implement matrix animation with toggle functionality and responsive canvas
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164
Jellyfin.Plugin.Seasonals/Web/matrix.js
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164
Jellyfin.Plugin.Seasonals/Web/matrix.js
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const config = window.SeasonalsPluginConfig?.Matrix || {};
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const enabled = config.EnableMatrix !== undefined ? config.EnableMatrix : true;
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const maxTrails = config.SymbolCount || 25;
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const backgroundMode = config.EnableMatrixBackground !== undefined ? config.EnableMatrixBackground : false;
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const matrixChars = config.MatrixChars || '0123456789';
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let msgPrinted = false;
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let isHidden = false;
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// Toggle Function
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function toggleMatrix() {
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const container = document.querySelector('.matrix-container');
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if (!container) return;
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const videoPlayer = document.querySelector('.videoPlayerContainer');
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const trailerPlayer = document.querySelector('.youtubePlayerContainer');
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const isDashboard = document.body.classList.contains('dashboardDocument');
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const hasUserMenu = document.querySelector('#app-user-menu');
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if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
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if (!isHidden) {
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container.style.display = 'none';
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isHidden = true;
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if (!msgPrinted) {
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console.log('Matrix hidden');
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msgPrinted = true;
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}
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}
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} else {
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if (isHidden) {
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container.style.display = 'block';
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isHidden = false;
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if (msgPrinted) {
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console.log('Matrix visible');
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msgPrinted = false;
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}
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}
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}
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}
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const observer = new MutationObserver(toggleMatrix);
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observer.observe(document.body, {
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childList: true,
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subtree: true,
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attributes: true
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});
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function createElements() {
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const container = document.querySelector('.matrix-container') || document.createElement('div');
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if (!document.querySelector('.matrix-container')) {
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container.className = 'matrix-container';
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container.setAttribute('aria-hidden', 'true');
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if (backgroundMode) container.style.zIndex = '5';
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document.body.appendChild(container);
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}
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const canvas = document.createElement('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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canvas.style.display = 'block';
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container.appendChild(canvas);
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const ctx = canvas.getContext('2d');
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// const chars = '0123456789πABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
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const chars = matrixChars.split('');
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const fontSize = 18;
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class Trail {
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constructor() {
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this.reset();
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this.y = Math.random() * -100; // Allow initial staggered start
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}
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reset() {
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const cols = Math.floor(canvas.width / fontSize);
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this.x = Math.floor(Math.random() * cols);
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this.y = -Math.round(Math.random() * 20);
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this.speed = 0.5 + Math.random() * 0.5;
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this.len = 10 + Math.floor(Math.random() * 20);
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this.chars = [];
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for(let i=0; i<this.len; i++) {
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this.chars.push(chars[Math.floor(Math.random() * chars.length)]);
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}
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}
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update() {
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const oldY = Math.floor(this.y);
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this.y += this.speed;
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const newY = Math.floor(this.y);
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// If crossed a full vertical unit, push a new character and pop the old one to preserve screen positions
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if (newY > oldY) {
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this.chars.unshift(chars[Math.floor(Math.random() * chars.length)]);
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this.chars.pop();
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}
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// Randomly mutate some characters (heads mutate faster)
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for (let i = 0; i < this.len; i++) {
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const chance = i < 3 ? 0.90 : 0.98;
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if (Math.random() > chance) {
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this.chars[i] = chars[Math.floor(Math.random() * chars.length)];
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}
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}
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if (this.y - this.len > Math.ceil(canvas.height / fontSize)) {
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this.reset();
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}
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}
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draw(ctx) {
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const headY = Math.floor(this.y);
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for (let i = 0; i < this.len; i++) {
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const charY = headY - i;
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if (charY < 0 || charY * fontSize > canvas.height + fontSize) continue;
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const ratio = i / this.len;
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const alpha = 1 - ratio;
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if (i === 0) {
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ctx.fillStyle = `rgba(255, 255, 255, ${alpha})`;
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ctx.shadowBlur = 8;
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ctx.shadowColor = '#0F0';
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} else if (i === 1) {
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ctx.fillStyle = `rgba(150, 255, 150, ${alpha})`;
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ctx.shadowBlur = 4;
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ctx.shadowColor = '#0F0';
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} else {
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ctx.fillStyle = `rgba(0, 255, 0, ${alpha * 0.8})`;
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ctx.shadowBlur = 0;
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}
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ctx.fillText(this.chars[i], this.x * fontSize + fontSize/2, charY * fontSize);
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}
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}
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}
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const trails = [];
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for(let i=0; i<maxTrails; i++) trails.push(new Trail());
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function loop() {
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if (isHidden) return; // Pause drawing when hidden
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.font = 'bold ' + fontSize + 'px monospace';
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ctx.textAlign = 'center';
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for (const t of trails) {
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t.update();
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t.draw(ctx);
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}
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}
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if (window.matrixInterval) clearInterval(window.matrixInterval);
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window.matrixInterval = setInterval(loop, 50);
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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});
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}
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function initializeMatrix() {
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if (!enabled) return;
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createElements();
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toggleMatrix();
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}
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initializeMatrix();
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