Refactor seasonal plugin configurations to improve clarity and consistency

- Updated comments for clarity on enabling/disabling features across various seasonal scripts.
- Changed default value checks to ensure undefined values are handled consistently.
- Enhanced readability by providing descriptive comments for configuration variables.

[skip ci]
This commit is contained in:
CodeDevMLH
2026-02-27 23:56:36 +01:00
parent d0634e4487
commit a4b2d2edd5
31 changed files with 134 additions and 135 deletions

View File

@@ -1,10 +1,10 @@
const config = window.SeasonalsPluginConfig?.Resurrection || {};
const enableResurrection = config.EnableResurrection !== undefined ? config.EnableResurrection : true;
const enableRandomSymbols = config.EnableRandomSymbols !== undefined ? config.EnableRandomSymbols : true;
const enableRandomSymbolsMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false;
const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true;
const symbolCount = config.SymbolCount || 12;
const enableResurrection = config.EnableResurrection !== undefined ? config.EnableResurrection : true; // enable/disable resurrection
const enableRandomSymbols = config.EnableRandomSymbols !== undefined ? config.EnableRandomSymbols : true; // enable random symbols
const enableRandomSymbolsMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false; // enable random symbols on mobile
const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // enable different durations
const symbolCount = config.SymbolCount !== undefined ? config.SymbolCount : 12; // count of symbols
let animationEnabled = true;
let statusLogged = false;