Refactor seasonal plugin configurations to improve clarity and consistency

- Updated comments for clarity on enabling/disabling features across various seasonal scripts.
- Changed default value checks to ensure undefined values are handled consistently.
- Enhanced readability by providing descriptive comments for configuration variables.

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This commit is contained in:
CodeDevMLH
2026-02-27 23:56:36 +01:00
parent d0634e4487
commit a4b2d2edd5
31 changed files with 134 additions and 135 deletions

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@@ -2,10 +2,10 @@ const config = window.SeasonalsPluginConfig?.Fireworks || {};
const fireworks = config.EnableFireworks !== undefined ? config.EnableFireworks : true; // enable/disable fireworks
const scrollFireworks = config.ScrollFireworks !== undefined ? config.ScrollFireworks : true; // enable fireworks to scroll with page content
const particlesPerFirework = config.ParticleCount || 50; // count of particles per firework (Warning: High values may affect performance)
const minFireworks = config.MinFireworks || 3; // minimum number of simultaneous fireworks
const maxFireworks = config.MaxFireworks || 6; // maximum number of simultaneous fireworks
const intervalOfFireworks = config.LaunchInterval || 3200; // interval for the fireworks in milliseconds
const particlesPerFirework = config.ParticleCount !== undefined ? config.ParticleCount : 50; // count of particles per firework
const minFireworks = config.MinFireworks !== undefined ? config.MinFireworks : 3; // minimum number of simultaneous fireworks
const maxFireworks = config.MaxFireworks !== undefined ? config.MaxFireworks : 6; // maximum number of simultaneous fireworks
const intervalOfFireworks = config.LaunchInterval !== undefined ? config.LaunchInterval : 3200; // interval for the fireworks in milliseconds
// array of color palettes for the fireworks
const colorPalettes = [