Refactor seasonal plugin configurations to improve clarity and consistency
- Updated comments for clarity on enabling/disabling features across various seasonal scripts. - Changed default value checks to ensure undefined values are handled consistently. - Enhanced readability by providing descriptive comments for configuration variables. [skip ci]
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@@ -2,10 +2,10 @@ const config = window.SeasonalsPluginConfig?.Fireworks || {};
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const fireworks = config.EnableFireworks !== undefined ? config.EnableFireworks : true; // enable/disable fireworks
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const scrollFireworks = config.ScrollFireworks !== undefined ? config.ScrollFireworks : true; // enable fireworks to scroll with page content
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const particlesPerFirework = config.ParticleCount || 50; // count of particles per firework (Warning: High values may affect performance)
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const minFireworks = config.MinFireworks || 3; // minimum number of simultaneous fireworks
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const maxFireworks = config.MaxFireworks || 6; // maximum number of simultaneous fireworks
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const intervalOfFireworks = config.LaunchInterval || 3200; // interval for the fireworks in milliseconds
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const particlesPerFirework = config.ParticleCount !== undefined ? config.ParticleCount : 50; // count of particles per firework
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const minFireworks = config.MinFireworks !== undefined ? config.MinFireworks : 3; // minimum number of simultaneous fireworks
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const maxFireworks = config.MaxFireworks !== undefined ? config.MaxFireworks : 6; // maximum number of simultaneous fireworks
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const intervalOfFireworks = config.LaunchInterval !== undefined ? config.LaunchInterval : 3200; // interval for the fireworks in milliseconds
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// array of color palettes for the fireworks
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const colorPalettes = [
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