Refactor seasonal plugin configurations to improve clarity and consistency

- Updated comments for clarity on enabling/disabling features across various seasonal scripts.
- Changed default value checks to ensure undefined values are handled consistently.
- Enhanced readability by providing descriptive comments for configuration variables.

[skip ci]
This commit is contained in:
CodeDevMLH
2026-02-27 23:56:36 +01:00
parent d0634e4487
commit a4b2d2edd5
31 changed files with 134 additions and 135 deletions

View File

@@ -1,10 +1,10 @@
const config = window.SeasonalsPluginConfig?.Easter || {};
const easter = config.EnableEaster !== undefined ? config.EnableEaster : true;
const enableBunny = config.EnableBunny !== undefined ? config.EnableBunny : true;
const minBunnyRestTime = config.MinBunnyRestTime || 2000;
const maxBunnyRestTime = config.MaxBunnyRestTime || 5000;
const eggCount = config.EggCount || 15;
const easter = config.EnableEaster !== undefined ? config.EnableEaster : true; // enable/disable easter
const enableBunny = config.EnableBunny !== undefined ? config.EnableBunny : true; // enable/disable bunny
const minBunnyRestTime = config.MinBunnyRestTime !== undefined ? config.MinBunnyRestTime : 2000; // timing parameter
const maxBunnyRestTime = config.MaxBunnyRestTime !== undefined ? config.MaxBunnyRestTime : 5000; // timing parameter
const eggCount = config.EggCount !== undefined ? config.EggCount : 15; // count of egg
/* MARK: Bunny movement config */
const jumpDistanceVw = 5; // Distance in vw the bunny covers per jump