Refactor halloween.js and marioday.js to enhance clarity and maintainability of configuration handling [skip ci]
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@@ -1,12 +1,12 @@
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const config = window.SeasonalsPluginConfig?.Halloween || {};
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const halloween = config.EnableHalloween !== undefined ? config.EnableHalloween : true; // enable/disable halloween
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const randomSymbols = config.EnableRandomSymbols !== undefined ? config.EnableRandomSymbols : true; // enable more random symbols
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const randomSymbolsMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false; // enable random symbols on mobile devices (Warning: High values may affect performance)
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const enableDiffrentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // enable different duration for the random halloween symbols
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const enableSpiders = config.EnableSpiders !== undefined ? config.EnableSpiders : true;
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const enableMice = config.EnableMice !== undefined ? config.EnableMice : true;
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const halloweenCount = config.SymbolCount || 25; // count of random extra symbols
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const randomSymbols = config.EnableRandomSymbols !== undefined ? config.EnableRandomSymbols : true; // enable random symbols
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const randomSymbolsMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false; // enable random symbols on mobile
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const enableDiffrentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // enable different durations
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const enableSpiders = config.EnableSpiders !== undefined ? config.EnableSpiders : true; // enable/disable spiders
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const enableMice = config.EnableMice !== undefined ? config.EnableMice : true; // enable/disable mice
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const halloweenCount = config.SymbolCount !== undefined ? config.SymbolCount : 25; // count of symbols
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const images = [
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"../Seasonals/Resources/halloween_images/ghost_20x20.png",
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