Enhance space animation: add nebula glow effect, shooting stars, and random space images for improved visual experience

This commit is contained in:
CodeDevMLH
2026-02-26 21:52:48 +01:00
parent 540d7f9baa
commit 6a83981e1d
2 changed files with 162 additions and 37 deletions

View File

@@ -6,6 +6,24 @@ const useRandomSymbols = config.EnableRandomSymbols !== undefined ? config.Enabl
const enableRandomMobile = config.EnableRandomSymbolsMobile !== undefined ? config.EnableRandomSymbolsMobile : false;
const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true;
const spaceImages = [
"../Seasonals/Resources/space_assets/astronaut_1.gif",
"../Seasonals/Resources/space_assets/planet_1.png",
"../Seasonals/Resources/space_assets/planet_2.png",
"../Seasonals/Resources/space_assets/planet_3.png",
"../Seasonals/Resources/space_assets/planet_4.png",
"../Seasonals/Resources/space_assets/planet_5.png",
"../Seasonals/Resources/space_assets/planet_6.png",
"../Seasonals/Resources/space_assets/planet_7.png",
"../Seasonals/Resources/space_assets/planet_8.png",
"../Seasonals/Resources/space_assets/planet_9.png",
"../Seasonals/Resources/space_assets/rocket.gif",
"../Seasonals/Resources/space_assets/Satellite_1.gif",
"../Seasonals/Resources/space_assets/Satellite_2.gif",
"../Seasonals/Resources/space_assets/space-shuttle.png",
"../Seasonals/Resources/space_assets/iss.png"
];
let msgPrinted = false;
function toggleSpace() {
@@ -58,63 +76,136 @@ function createSpace() {
finalCount = enableRandomMobile ? totalSymbols : standardCount;
}
const useRandomDuration = enableDifferentDuration !== false;
// Add Nebula Glow
const bgGlow = document.createElement('div');
bgGlow.className = 'space-bg-glow';
container.appendChild(bgGlow);
const activeItems = ['planet1', 'planet2', 'star', 'astronaut', 'rocket'];
// Add CSS Starfield
const starfield = document.createElement('div');
starfield.className = 'space-starfield';
let boxShadows1 = [];
let boxShadows2 = [];
let boxShadows3 = [];
// Generate random stars for parallax starfield using CSS % / vw sizes for responsiveness
for (let i = 0; i < 150; i++) {
boxShadows1.push(`${(Math.random() * 100).toFixed(2)}vw ${(Math.random() * 100).toFixed(2)}vh #FFF`);
if (i < 50) boxShadows2.push(`${(Math.random() * 100).toFixed(2)}vw ${(Math.random() * 100).toFixed(2)}vh #FFF`);
if (i < 20) boxShadows3.push(`${(Math.random() * 100).toFixed(2)}vw ${(Math.random() * 100).toFixed(2)}vh #FFF`);
}
const starLayer1 = document.createElement('div');
starLayer1.style.width = '1px'; starLayer1.style.height = '1px';
starLayer1.style.background = 'transparent';
starLayer1.style.boxShadow = boxShadows1.join(", ");
starLayer1.style.animation = 'space-slow-spin 200s linear infinite';
starfield.appendChild(starLayer1);
const starLayer2 = document.createElement('div');
starLayer2.style.width = '2px'; starLayer2.style.height = '2px';
starLayer2.style.background = 'transparent';
starLayer2.style.boxShadow = boxShadows2.join(", ");
starLayer2.style.animation = 'space-slow-spin 150s linear infinite reverse';
starfield.appendChild(starLayer2);
const starLayer3 = document.createElement('div');
starLayer3.style.width = '3px'; starLayer3.style.height = '3px';
starLayer3.style.background = 'transparent';
starLayer3.style.boxShadow = boxShadows3.join(", ");
starLayer3.style.animation = 'space-slow-spin 100s linear infinite';
starfield.appendChild(starLayer3);
container.appendChild(starfield);
// Shooting stars
const shootingStarCount = isMobile ? 1 : 2; // Less frequent
for (let i = 0; i < shootingStarCount; i++) {
const streak = document.createElement('div');
streak.className = 'space-shooting-star';
// Pick a random tail direction and fall direction to match
const isFromLeft = Math.random() > 0.5;
const rotateAngle = isFromLeft ? 45 : -45;
streak.style.transform = `rotate(${rotateAngle}deg)`;
streak.style.transformOrigin = isFromLeft ? 'left center' : 'right center';
const topStart = Math.random() * 50;
streak.style.setProperty('--shoot-start-x', isFromLeft ? '-20vw' : '120vw');
streak.style.setProperty('--shoot-end-x', isFromLeft ? '120vw' : '-20vw');
streak.style.setProperty('--shoot-start-y', `${topStart}vh`);
streak.style.setProperty('--shoot-end-y', `${topStart + 140}vh`); // 140vh drop to cross screen diagonally
streak.style.animationDelay = `${Math.random() * 20}s`; // Less frequent
streak.style.animationDuration = `${Math.random() * 2 + 3}s`; // 3-5s
container.appendChild(streak);
}
const useRandomDuration = enableDifferentDuration !== false;
for (let i = 0; i < finalCount; i++) {
let symbol = document.createElement('div');
const randomItem = activeItems[Math.floor(Math.random() * activeItems.length)];
symbol.className = `space-symbol space-${randomItem}`;
const randomImage = spaceImages[Math.floor(Math.random() * spaceImages.length)];
symbol.className = `space-symbol`;
let img = document.createElement('img');
img.src = `../Seasonals/Resources/space_images/${randomItem}.png`;
img.src = randomImage;
img.onerror = function() {
this.style.display = 'none';
this.parentElement.innerHTML = getSpaceEmojiFallback(randomItem);
};
}; // removed emoji fallback
symbol.appendChild(img);
const topPos = Math.random() * 90; // 0 to 90vh
const delaySeconds = Math.random() * 10;
let durationSeconds = 15;
// Zero gravity sizes / speeds
const depth = Math.random();
const distanceScale = 0.3 + (depth * 0.7); // 0.3 to 1.0 (decently small)
const blurAmount = depth < 0.3 ? (1 - depth) * 2 : 0;
symbol.style.filter = `blur(${blurAmount}px)`;
symbol.style.zIndex = Math.floor(depth * 30) + 20;
let durationSeconds = 30; // Very slow
if (useRandomDuration) {
durationSeconds = Math.random() * 15 + 15; // 15 to 30 seconds for slow drift
durationSeconds = (1 - depth) * 40 + 30 + Math.random() * 10 - 5;
}
// Randomly pick direction: left-to-right OR right-to-left
const goRight = Math.random() > 0.5;
const baseTransformScale = goRight ? 'scaleX(-1)' : 'scaleX(1)';
if (goRight) {
symbol.style.animationName = 'space-drift-right';
symbol.style.left = '-10vw';
symbol.style.transform = 'scaleX(-1)'; // flip some items horizontally if moving right
symbol.style.left = '-15vw';
} else {
symbol.style.animationName = 'space-drift-left';
symbol.style.right = '-10vw';
symbol.style.right = '-15vw';
}
symbol.style.top = `${topPos}vh`;
symbol.style.animationDuration = `${durationSeconds}s`;
symbol.style.animationDelay = `${delaySeconds}s`;
// Add a slow rotation
symbol.style.setProperty('--rot-dur', `${durationSeconds}s`);
// Slow rotation inside inner div
const rotationDiv = document.createElement('div');
const rotDur = Math.random() * 20 + 20; // 20-40s spin
const spinReverse = Math.random() > 0.5 ? 'reverse' : 'normal';
rotationDiv.style.animation = `space-slow-spin ${rotDur}s linear infinite ${spinReverse}`;
rotationDiv.appendChild(symbol.cloneNode(true));
// Apply final static scaling and facing to inner image
rotationDiv.firstChild.style.transform = `scale(${distanceScale}) ${baseTransformScale}`;
symbol.innerHTML = '';
symbol.appendChild(rotationDiv);
container.appendChild(symbol);
}
}
function getSpaceEmojiFallback(type) {
if (type === 'planet1') return '🪐';
if (type === 'planet2') return '🌍';
if (type === 'star') return '⭐';
if (type === 'astronaut') return '👨‍🚀';
if (type === 'rocket') return '🚀';
return '✨';
}
function initializeSpace() {
if (!space) return;
createSpace();