Refactor summer.js to streamline bubble and dust creation, enhance mobile handling, and remove unused randomization options
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@@ -3,8 +3,7 @@ const config = window.SeasonalsPluginConfig?.Summer || {};
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const summer = config.EnableSummer !== undefined ? config.EnableSummer : true; // Enable/disable summer theme
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const summer = config.EnableSummer !== undefined ? config.EnableSummer : true; // Enable/disable summer theme
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const bubbleCount = config.BubbleCount || 30; // Number of bubbles
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const bubbleCount = config.BubbleCount || 30; // Number of bubbles
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const dustCount = config.DustCount || 50; // Number of dust particles
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const dustCount = config.DustCount || 50; // Number of dust particles
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const randomSummer = config.EnableRandomSummer !== undefined ? config.EnableRandomSummer : true; // Enable random generating objects
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const symbolCountMobile = config.SymbolCountMobile !== undefined ? config.SymbolCountMobile : 2; // Devisor to reduce number of objects on mobile
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const randomSummerMobile = config.EnableRandomSummerMobile !== undefined ? config.EnableRandomSummerMobile : false; // Enable random generating objects on mobile
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const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // Randomize animation duration of bubbles and dust
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const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // Randomize animation duration of bubbles and dust
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let msgPrinted = false;
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let msgPrinted = false;
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@@ -39,34 +38,23 @@ observer.observe(document.body, {
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subtree: true,
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subtree: true,
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attributes: true
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attributes: true
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});
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});
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function createBubble(container, isDust = false) {
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function createBubble(container) {
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const bubble = document.createElement('div');
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const bubble = document.createElement('div');
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if (isDust) {
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bubble.classList.add('summer-bubble');
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bubble.classList.add('summer-dust');
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} else {
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bubble.classList.add('summer-bubble');
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}
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// Random horizontal position
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// Random horizontal position
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const randomLeft = Math.random() * 100;
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const randomLeft = Math.random() * 100;
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bubble.style.left = `${randomLeft}%`;
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bubble.style.left = `${randomLeft}%`;
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// Random size
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// MARK: BUBBLE SIZE
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if (!isDust) {
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const size = Math.random() * 20 + 10; // 10-30px bubbles
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// MARK: BUBBLE SIZE
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bubble.style.width = `${size}px`;
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const size = Math.random() * 20 + 10; // 10-30px bubbles
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bubble.style.height = `${size}px`;
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bubble.style.width = `${size}px`;
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bubble.style.height = `${size}px`;
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} else {
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// MARK: DUST SIZE
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const size = Math.random() * 3 + 1; // 1-4px dust
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bubble.style.width = `${size}px`;
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bubble.style.height = `${size}px`;
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}
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// Animation properties
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// Animation properties
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const duration = isDust ? (Math.random() * 20 + 10) : (Math.random() * 10 + 5); // Dust is slower
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const duration = (Math.random() * 10 + 5);
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const delay = Math.random() * 10;
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const delay = Math.random() * 10;
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if (enableDifferentDuration) {
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if (enableDifferentDuration) {
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@@ -77,19 +65,30 @@ function createBubble(container, isDust = false) {
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container.appendChild(bubble);
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container.appendChild(bubble);
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}
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}
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function addRandomSummerObjects() {
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function createDust(container) {
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const container = document.querySelector('.summer-container');
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const dust = document.createElement('div');
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if (!container) return;
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dust.classList.add('summer-dust');
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// Random horizontal position
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const randomLeft = Math.random() * 100;
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dust.style.left = `${randomLeft}%`;
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// MARK: DUST SIZE
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const size = Math.random() * 3 + 1; // 1-4px dust
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dust.style.width = `${size}px`;
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dust.style.height = `${size}px`;
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// Animation properties
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const duration = (Math.random() * 20 + 10); // Dust is slower
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const delay = Math.random() * 10;
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// Add bubbles
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if (enableDifferentDuration) {
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for (let i = 0; i < bubbleCount; i++) {
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dust.style.animationDuration = `${duration}s`;
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createBubble(container, false);
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}
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// Add some dust particles
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for (let i = 0; i < dustCount; i++) {
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createBubble(container, true);
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}
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}
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dust.style.animationDelay = `${delay}s`;
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container.appendChild(dust);
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}
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}
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function initSummerObjects() {
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function initSummerObjects() {
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@@ -101,38 +100,18 @@ function initSummerObjects() {
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document.body.appendChild(container);
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document.body.appendChild(container);
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}
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}
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// Initial bubbles/dust
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let isMobile = window.matchMedia("only screen and (max-width: 768px)").matches;
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for (let i = 0; i < 10; i++) {
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let limitBubbles = isMobile ? Math.floor(bubbleCount / Math.max(1, symbolCountMobile)) : bubbleCount;
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const bubble = document.createElement('div');
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let limitDust = isMobile ? Math.floor(dustCount / Math.max(1, symbolCountMobile)) : dustCount;
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const isDust = Math.random() > 0.5;
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if (isDust) {
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// Initial bubbles
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bubble.classList.add('summer-dust');
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for (let i = 0; i < limitBubbles; i++) {
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} else {
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createBubble(container);
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bubble.classList.add('summer-bubble');
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}
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}
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// Initial dust
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const randomLeft = Math.random() * 100;
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for (let i = 0; i < limitDust; i++) {
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bubble.style.left = `${randomLeft}%`;
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createDust(container);
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if (!isDust) {
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// MARK: BUBBLE SIZE
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const size = Math.random() * 20 + 10;
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bubble.style.width = `${size}px`;
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bubble.style.height = `${size}px`;
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} else {
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// MARK: DUST SIZE
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const size = Math.random() * 3 + 1;
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bubble.style.width = `${size}px`;
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bubble.style.height = `${size}px`;
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}
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const duration = isDust ? (Math.random() * 20 + 10) : (Math.random() * 10 + 5);
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if (enableDifferentDuration) {
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bubble.style.animationDuration = `${duration}s`;
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}
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bubble.style.animationDelay = `-${Math.random() * 10}s`;
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container.appendChild(bubble);
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}
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}
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}
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}
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@@ -140,11 +119,6 @@ function initializeSummer() {
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if (!summer) return;
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if (!summer) return;
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initSummerObjects();
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initSummerObjects();
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toggleSummer();
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toggleSummer();
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const screenWidth = window.innerWidth;
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if (randomSummer && (screenWidth > 768 || randomSummerMobile)) {
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addRandomSummerObjects();
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}
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}
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}
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initializeSummer();
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initializeSummer();
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