Refactor summer.js to streamline bubble and dust creation, enhance mobile handling, and remove unused randomization options

This commit is contained in:
CodeDevMLH
2026-02-27 23:03:42 +01:00
parent b85c038df0
commit 5ee724201b

View File

@@ -3,8 +3,7 @@ const config = window.SeasonalsPluginConfig?.Summer || {};
const summer = config.EnableSummer !== undefined ? config.EnableSummer : true; // Enable/disable summer theme
const bubbleCount = config.BubbleCount || 30; // Number of bubbles
const dustCount = config.DustCount || 50; // Number of dust particles
const randomSummer = config.EnableRandomSummer !== undefined ? config.EnableRandomSummer : true; // Enable random generating objects
const randomSummerMobile = config.EnableRandomSummerMobile !== undefined ? config.EnableRandomSummerMobile : false; // Enable random generating objects on mobile
const symbolCountMobile = config.SymbolCountMobile !== undefined ? config.SymbolCountMobile : 2; // Devisor to reduce number of objects on mobile
const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // Randomize animation duration of bubbles and dust
let msgPrinted = false;
@@ -39,34 +38,23 @@ observer.observe(document.body, {
subtree: true,
attributes: true
});
function createBubble(container, isDust = false) {
function createBubble(container) {
const bubble = document.createElement('div');
if (isDust) {
bubble.classList.add('summer-dust');
} else {
bubble.classList.add('summer-bubble');
}
bubble.classList.add('summer-bubble');
// Random horizontal position
const randomLeft = Math.random() * 100;
bubble.style.left = `${randomLeft}%`;
// Random size
if (!isDust) {
// MARK: BUBBLE SIZE
const size = Math.random() * 20 + 10; // 10-30px bubbles
bubble.style.width = `${size}px`;
bubble.style.height = `${size}px`;
} else {
// MARK: DUST SIZE
const size = Math.random() * 3 + 1; // 1-4px dust
bubble.style.width = `${size}px`;
bubble.style.height = `${size}px`;
}
// MARK: BUBBLE SIZE
const size = Math.random() * 20 + 10; // 10-30px bubbles
bubble.style.width = `${size}px`;
bubble.style.height = `${size}px`;
// Animation properties
const duration = isDust ? (Math.random() * 20 + 10) : (Math.random() * 10 + 5); // Dust is slower
const duration = (Math.random() * 10 + 5);
const delay = Math.random() * 10;
if (enableDifferentDuration) {
@@ -77,19 +65,30 @@ function createBubble(container, isDust = false) {
container.appendChild(bubble);
}
function addRandomSummerObjects() {
const container = document.querySelector('.summer-container');
if (!container) return;
function createDust(container) {
const dust = document.createElement('div');
dust.classList.add('summer-dust');
// Random horizontal position
const randomLeft = Math.random() * 100;
dust.style.left = `${randomLeft}%`;
// MARK: DUST SIZE
const size = Math.random() * 3 + 1; // 1-4px dust
dust.style.width = `${size}px`;
dust.style.height = `${size}px`;
// Animation properties
const duration = (Math.random() * 20 + 10); // Dust is slower
const delay = Math.random() * 10;
// Add bubbles
for (let i = 0; i < bubbleCount; i++) {
createBubble(container, false);
}
// Add some dust particles
for (let i = 0; i < dustCount; i++) {
createBubble(container, true);
if (enableDifferentDuration) {
dust.style.animationDuration = `${duration}s`;
}
dust.style.animationDelay = `${delay}s`;
container.appendChild(dust);
}
function initSummerObjects() {
@@ -101,38 +100,18 @@ function initSummerObjects() {
document.body.appendChild(container);
}
// Initial bubbles/dust
for (let i = 0; i < 10; i++) {
const bubble = document.createElement('div');
const isDust = Math.random() > 0.5;
if (isDust) {
bubble.classList.add('summer-dust');
} else {
bubble.classList.add('summer-bubble');
}
const randomLeft = Math.random() * 100;
bubble.style.left = `${randomLeft}%`;
if (!isDust) {
// MARK: BUBBLE SIZE
const size = Math.random() * 20 + 10;
bubble.style.width = `${size}px`;
bubble.style.height = `${size}px`;
} else {
// MARK: DUST SIZE
const size = Math.random() * 3 + 1;
bubble.style.width = `${size}px`;
bubble.style.height = `${size}px`;
}
const duration = isDust ? (Math.random() * 20 + 10) : (Math.random() * 10 + 5);
if (enableDifferentDuration) {
bubble.style.animationDuration = `${duration}s`;
}
bubble.style.animationDelay = `-${Math.random() * 10}s`;
container.appendChild(bubble);
let isMobile = window.matchMedia("only screen and (max-width: 768px)").matches;
let limitBubbles = isMobile ? Math.floor(bubbleCount / Math.max(1, symbolCountMobile)) : bubbleCount;
let limitDust = isMobile ? Math.floor(dustCount / Math.max(1, symbolCountMobile)) : dustCount;
// Initial bubbles
for (let i = 0; i < limitBubbles; i++) {
createBubble(container);
}
// Initial dust
for (let i = 0; i < limitDust; i++) {
createDust(container);
}
}
@@ -140,11 +119,6 @@ function initializeSummer() {
if (!summer) return;
initSummerObjects();
toggleSummer();
const screenWidth = window.innerWidth;
if (randomSummer && (screenWidth > 768 || randomSummerMobile)) {
addRandomSummerObjects();
}
}
initializeSummer();