Refactor Easter animation and grass generation; streamline code and improve performance
This commit is contained in:
@@ -1,161 +1,64 @@
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.easter-container {
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.easter-container {
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display: block;
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display: block;
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position: fixed;
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position: fixed;
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overflow: hidden;
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top: 0;
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top: 0;
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left: 0;
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left: 0;
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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pointer-events: none;
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pointer-events: none;
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z-index: 10000;
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z-index: 10;
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contain: strict;
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contain: layout paint;
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overflow: hidden;
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}
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.easter-grass-container {
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position: absolute;
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bottom: 0;
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left: 0;
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width: 100%;
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height: 8vh;
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pointer-events: none;
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z-index: 1000;
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}
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.easter-meadow-layer {
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position: absolute;
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bottom: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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.easter-meadow {
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width: 100%;
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height: 100%;
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display: block;
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overflow: visible;
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}
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/* sway */
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.easter-sway {
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transform-origin: bottom center;
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animation: easter-wind-sway 6s ease-in-out infinite alternate;
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}
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@keyframes easter-wind-sway {
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0% { transform: skewX(-3deg); }
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100% { transform: skewX(5deg); }
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}
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}
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.hopping-rabbit {
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.hopping-rabbit {
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position: fixed;
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position: absolute;
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z-index: 15;
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bottom: -15px;
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bottom: 10px;
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left: 0;
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width: 70px;
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width: 160px;
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overflow: hidden;
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height: auto;
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pointer-events: none;
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z-index: 1002;
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will-change: transform;
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}
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}
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@media (max-width: 768px) {
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@media (max-width: 768px) {
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.hopping-rabbit {
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.hopping-rabbit {
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width: 60px;
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width: 60px;
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}
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}
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}
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.easter {
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position: fixed;
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z-index: 15;
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top: -10%;
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font-size: 1em;
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color: #fff;
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font-family: Arial, sans-serif;
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text-shadow: 0 0 5px #000;
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user-select: none;
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-webkit-user-select: none;
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cursor: default;
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-webkit-animation-name: easter-fall, easter-shake;
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-webkit-animation-timing-function: linear, ease-in-out;
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-webkit-animation-iteration-count: infinite, infinite;
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animation-name: easter-fall, easter-shake;
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animation-timing-function: linear, ease-in-out;
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animation-iteration-count: infinite, infinite;
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}
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.easter img {
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z-index: 15;
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height: auto;
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width: 20px;
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}
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@-webkit-keyframes easter-fall {
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0% {
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top: -10%;
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}
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100% {
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top: 110%;
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}
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}
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@-webkit-keyframes easter-shake {
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0%,
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100% {
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-webkit-transform: translateX(0);
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transform: translateX(0);
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}
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50% {
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-webkit-transform: translateX(80px);
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transform: translateX(80px);
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}
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}
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@keyframes easter-fall {
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0% {
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top: -10%;
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}
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100% {
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top: 110%;
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}
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}
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@keyframes easter-shake {
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0%,
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100% {
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transform: translateX(0);
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}
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50% {
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transform: translateX(80px);
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}
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}
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.easter:nth-of-type(0) {
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left: 0%;
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animation-delay: 0s, 0s;
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}
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.easter:nth-of-type(1) {
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left: 10%;
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animation-delay: 1s, 1s;
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}
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.easter:nth-of-type(2) {
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left: 20%;
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animation-delay: 6s, 0.5s;
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}
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.easter:nth-of-type(3) {
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left: 30%;
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animation-delay: 4s, 2s;
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}
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.easter:nth-of-type(4) {
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left: 40%;
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animation-delay: 2s, 2s;
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}
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.easter:nth-of-type(5) {
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left: 50%;
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animation-delay: 8s, 3s;
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}
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.easter:nth-of-type(6) {
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left: 60%;
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animation-delay: 6s, 2s;
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}
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.easter:nth-of-type(7) {
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left: 70%;
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animation-delay: 2.5s, 1s;
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}
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.easter:nth-of-type(8) {
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left: 80%;
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animation-delay: 1s, 0s;
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}
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.easter:nth-of-type(9) {
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left: 90%;
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animation-delay: 3s, 1.5s;
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}
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.easter:nth-of-type(10) {
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left: 25%;
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animation-delay: 2s, 0s;
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}
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.easter:nth-of-type(11) {
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left: 65%;
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animation-delay: 4s, 2.5s;
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}
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}
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@@ -1,66 +1,19 @@
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const config = window.SeasonalsPluginConfig?.Easter || {};
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const config = window.SeasonalsPluginConfig?.Easter || {};
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const easter = config.EnableEaster !== undefined ? config.EnableEaster : true; // enable/disable easter
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const easter = config.EnableEaster !== undefined ? config.EnableEaster : true;
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const randomEaster = config.EnableRandomEaster !== undefined ? config.EnableRandomEaster : true; // enable random easter
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const enableBunny = config.EnableBunny !== undefined ? config.EnableBunny : true;
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const randomEasterMobile = config.EnableRandomEasterMobile !== undefined ? config.EnableRandomEasterMobile : false; // enable random easter on mobile devices (Warning: High values may affect performance)
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/* MARK: BUNNY LOCOMOTION CONFIGURATION */
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const enableDiffrentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // enable different duration for the random easter
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const jumpDistanceVw = 5; // Distance in vw the bunny covers per jump
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const easterEggCount = config.EggCount || 20; // count of random extra easter
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const jumpDurationMs = 770; // Time in ms the bunny spends moving during a jump
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const pauseDurationMs = 116.6666; // Time in ms the bunny pauses between jumps
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const bunny = config.EnableBunny !== undefined ? config.EnableBunny : true; // enable/disable hopping bunny
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const minBunnyRestTime = config.MinBunnyRestTime || 2000;
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const bunnyDuration = config.BunnyDuration || 12000; // duration of the bunny animation in ms
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const maxBunnyRestTime = config.MaxBunnyRestTime || 5000;
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const hopHeight = config.HopHeight || 12; // height of the bunny hops in px
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const eggCount = config.EggCount || 15;
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const minBunnyRestTime = config.MinBunnyRestTime || 2000; // minimum time the bunny rests in ms
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const maxBunnyRestTime = config.MaxBunnyRestTime || 5000; // maximum time the bunny rests in ms
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const rabbit = "../Seasonals/Resources/easter_images/Osterhase.gif";
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let msgPrinted = false; // flag to prevent multiple console messages
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const easterEggImages = [
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let animationFrameId;
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// function to check and control the easter
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function toggleEaster() {
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const easterContainer = document.querySelector('.easter-container');
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if (!easterContainer) return;
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const videoPlayer = document.querySelector('.videoPlayerContainer');
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const trailerPlayer = document.querySelector('.youtubePlayerContainer');
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const isDashboard = document.body.classList.contains('dashboardDocument');
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const hasUserMenu = document.querySelector('#app-user-menu');
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// hide easter if video/trailer player is active or dashboard is visible
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if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
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easterContainer.style.display = 'none'; // hide easter
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if (animationFrameId) {
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cancelAnimationFrame(animationFrameId);
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animationFrameId = null;
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}
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if (!msgPrinted) {
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console.log('Easter hidden');
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msgPrinted = true;
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}
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} else {
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easterContainer.style.display = 'block'; // show easter
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if (!animationFrameId) {
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animateRabbit(); // start animation
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}
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if (msgPrinted) {
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console.log('Easter visible');
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msgPrinted = false;
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}
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}
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}
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// observe changes in the DOM
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const observer = new MutationObserver(toggleEaster);
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// start observation
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observer.observe(document.body, {
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childList: true, // observe adding/removing of child elements
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subtree: true, // observe all levels of the DOM tree
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attributes: true // observe changes to attributes (e.g. class changes)
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});
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const images = [
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"../Seasonals/Resources/easter_images/egg_1.png",
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"../Seasonals/Resources/easter_images/egg_1.png",
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"../Seasonals/Resources/easter_images/egg_2.png",
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"../Seasonals/Resources/easter_images/egg_2.png",
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"../Seasonals/Resources/easter_images/egg_3.png",
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"../Seasonals/Resources/easter_images/egg_3.png",
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@@ -73,121 +26,231 @@ const images = [
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"../Seasonals/Resources/easter_images/egg_10.png",
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"../Seasonals/Resources/easter_images/egg_10.png",
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"../Seasonals/Resources/easter_images/egg_11.png",
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"../Seasonals/Resources/easter_images/egg_11.png",
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"../Seasonals/Resources/easter_images/egg_12.png",
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"../Seasonals/Resources/easter_images/egg_12.png",
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"../Seasonals/Resources/easter_images/eggs.png"
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];
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];
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const rabbit = "../Seasonals/Resources/easter_images/easter-bunny.png";
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function addRandomEaster(count) {
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function createEasterGrassAndEggs(container) {
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const easterContainer = document.querySelector('.easter-container'); // get the leave container
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let grassContainer = container.querySelector('.easter-grass-container');
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if (!easterContainer) return; // exit if leave container is not found
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if (!grassContainer) {
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grassContainer = document.createElement('div');
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console.log('Adding random easter eggs');
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grassContainer.className = 'easter-grass-container';
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container.appendChild(grassContainer);
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// Array of leave characters
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}
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for (let i = 0; i < count; i++) {
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// create a new leave element
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grassContainer.innerHTML = '';
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const eggDiv = document.createElement('div');
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eggDiv.className = "easter";
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let pathsBg = '';
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let pathsFg = '';
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// pick a random easter symbol
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const w = window.innerWidth;
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const imageSrc = images[Math.floor(Math.random() * images.length)];
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const hSVG = 80; // Grass 80px high
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const img = document.createElement("img");
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img.src = imageSrc;
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// Generate Grass
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const bladeCount = w / 5;
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eggDiv.appendChild(img);
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for (let i = 0; i < bladeCount; i++) {
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const height = Math.random() * 40 + 20;
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// set random horizontal position, animation delay and size(uncomment lines to enable)
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const x = i * 5 + Math.random() * 3;
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const randomLeft = Math.random() * 100; // position (0% to 100%)
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const hue = 80 + Math.random() * 40; // slightly more yellow-green for spring/easter
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const randomAnimationDelay = Math.random() * 12; // delay (0s to 12s)
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const color = `hsl(${hue}, 60%, 40%)`;
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const randomAnimationDelay2 = Math.random() * 5; // delay (0s to 5s)
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const line = `<line x1="${x}" y1="${hSVG}" x2="${x}" y2="${hSVG - height}" stroke="${color}" stroke-width="2" />`;
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if (Math.random() > 0.33) pathsBg += line; else pathsFg += line;
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// apply styles
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}
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eggDiv.style.left = `${randomLeft}%`;
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eggDiv.style.animationDelay = `${randomAnimationDelay}s, ${randomAnimationDelay2}s`;
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for (let i = 0; i < 200; i++) {
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const x = Math.random() * w;
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// set random animation duration
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const h = 20 + Math.random() * 50;
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if (enableDiffrentDuration) {
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const cY = hSVG - h;
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const randomAnimationDuration = Math.random() * 10 + 6; // delay (6s to 10s)
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const bend = x + (Math.random() * 40 - 20);
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const randomAnimationDuration2 = Math.random() * 5 + 2; // delay (2s to 5s)
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const color = Math.random() > 0.5 ? '#4caf50' : '#8bc34a';
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eggDiv.style.animationDuration = `${randomAnimationDuration}s, ${randomAnimationDuration2}s`;
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const width = 1 + Math.random() * 2;
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}
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const path = `<path d="M ${x} ${hSVG} Q ${bend} ${cY+20} ${bend} ${cY}" stroke="${color}" stroke-width="${width}" fill="none"/>`;
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if (Math.random() > 0.33) pathsBg += path; else pathsFg += path;
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}
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// add the leave to the container
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easterContainer.appendChild(eggDiv);
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// Generate Flowers
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const colors = ['#FF69B4', '#FFD700', '#87CEFA', '#FF4500', '#BA55D3', '#FFA500', '#FF1493'];
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for (let i = 0; i < 40; i++) {
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const x = 10 + Math.random() * (w - 20);
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const y = hSVG * 0.1 + Math.random() * (hSVG * 0.5);
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const col = colors[Math.floor(Math.random() * colors.length)];
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let path = '';
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path += `<path d="M ${x} ${hSVG} Q ${x - 5 + Math.random() * 10} ${y+15} ${x} ${y}" stroke="#006400" stroke-width="1.5" fill="none"/>`;
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const r = 2 + Math.random() * 1.5;
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path += `<circle cx="${x-r}" cy="${y-r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x+r}" cy="${y-r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x-r}" cy="${y+r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x+r}" cy="${y+r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x}" cy="${y}" r="${r*0.7}" fill="#FFF8DC"/>`;
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if (Math.random() > 0.33) pathsBg += path; else pathsFg += path;
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}
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grassContainer.innerHTML = `
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<div class="easter-meadow-layer" style="z-index: 1001;">
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<svg class="easter-meadow" viewBox="0 0 ${w} ${hSVG}" preserveAspectRatio="none" xmlns="http://www.w3.org/2000/svg">
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<g class="easter-sway">
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${pathsBg}
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</g>
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</svg>
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</div>
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<div class="easter-meadow-layer" style="z-index: 1003;">
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<svg class="easter-meadow" viewBox="0 0 ${w} ${hSVG}" preserveAspectRatio="none" xmlns="http://www.w3.org/2000/svg">
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<g class="easter-sway" style="animation-delay: -2s;">
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${pathsFg}
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</g>
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</svg>
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</div>
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`;
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|
// Add Easter Eggs
|
||||||
|
for (let i = 0; i < eggCount; i++) {
|
||||||
|
const x = 2 + Math.random() * 96;
|
||||||
|
const y = Math.random() * 18; // 0 to 18px off bottom
|
||||||
|
const imageSrc = easterEggImages[Math.floor(Math.random() * easterEggImages.length)];
|
||||||
|
|
||||||
|
const eggImg = document.createElement('img');
|
||||||
|
eggImg.src = imageSrc;
|
||||||
|
eggImg.style.position = 'absolute';
|
||||||
|
eggImg.style.left = `${x}vw`;
|
||||||
|
eggImg.style.bottom = `${y}px`;
|
||||||
|
eggImg.style.width = `${15 + Math.random() * 10}px`;
|
||||||
|
eggImg.style.height = 'auto';
|
||||||
|
eggImg.style.transform = `rotate(${Math.random() * 60 - 30}deg)`;
|
||||||
|
eggImg.style.zIndex = Math.random() > 0.5 ? '1000' : '1004'; // Between grass layers
|
||||||
|
|
||||||
|
grassContainer.appendChild(eggImg);
|
||||||
}
|
}
|
||||||
console.log('Random easter added');
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function addHoppingRabbit() {
|
let rabbitTimeout;
|
||||||
if (!bunny) return; // Nur ausführen, wenn Easter aktiviert ist
|
let isAnimating = false;
|
||||||
|
|
||||||
const easterContainer = document.querySelector('.easter-container');
|
function addHoppingRabbit(container) {
|
||||||
if (!easterContainer) return;
|
if (!enableBunny) return;
|
||||||
|
|
||||||
// Hase erstellen
|
|
||||||
const rabbitImg = document.createElement("img");
|
const rabbitImg = document.createElement("img");
|
||||||
rabbitImg.id = "rabbit";
|
rabbitImg.id = "rabbit";
|
||||||
rabbitImg.src = rabbit; // Bildpfad aus der bestehenden Definition
|
rabbitImg.src = rabbit;
|
||||||
rabbitImg.alt = "Hoppelnder Osterhase";
|
rabbitImg.alt = "Hopping Easter Bunny";
|
||||||
|
rabbitImg.className = "hopping-rabbit";
|
||||||
|
|
||||||
|
rabbitImg.style.bottom = "-15px";
|
||||||
|
rabbitImg.style.position = "absolute";
|
||||||
|
|
||||||
// CSS-Klassen hinzufügen
|
container.appendChild(rabbitImg);
|
||||||
rabbitImg.classList.add("hopping-rabbit");
|
|
||||||
|
|
||||||
easterContainer.appendChild(rabbitImg);
|
|
||||||
|
|
||||||
rabbitImg.style.bottom = (hopHeight / 2 + 6) + "px";
|
|
||||||
|
|
||||||
animateRabbit(rabbitImg);
|
animateRabbit(rabbitImg);
|
||||||
}
|
}
|
||||||
|
|
||||||
function animateRabbit(rabbitElement) {
|
function animateRabbit(rabbit) {
|
||||||
const rabbit = rabbitElement || document.querySelector('#rabbit');
|
if (!rabbit || isAnimating) return;
|
||||||
if (!rabbit) return;
|
isAnimating = true;
|
||||||
|
|
||||||
|
const startFromLeft = Math.random() >= 0.5;
|
||||||
|
const startX = startFromLeft ? -15 : 115;
|
||||||
|
let currentX = startX;
|
||||||
|
const endX = startFromLeft ? 115 : -15;
|
||||||
|
const direction = startFromLeft ? 1 : -1;
|
||||||
|
|
||||||
|
rabbit.style.transition = 'none';
|
||||||
|
const transformScale = startFromLeft ? 'scaleX(-1)' : '';
|
||||||
|
rabbit.style.transform = `translateX(${currentX}vw) ${transformScale}`;
|
||||||
|
|
||||||
|
const loopDurationMs = jumpDurationMs + pauseDurationMs;
|
||||||
|
|
||||||
let startTime = null;
|
let startTime = null;
|
||||||
|
|
||||||
function animationStep(timestamp) {
|
function animationStep(timestamp) {
|
||||||
|
if (!document.querySelector('.easter-container') || rabbit.style.display === 'none') {
|
||||||
|
isAnimating = false;
|
||||||
|
// When hidden, we stop animating. The toggle function will re-init.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!startTime) {
|
if (!startTime) {
|
||||||
startTime = timestamp;
|
startTime = timestamp;
|
||||||
|
// FORCE GIF RESTART:
|
||||||
// random start position and direction
|
// The GIF must restart exactly when the jump loop starts.
|
||||||
const startFromLeft = Math.random() >= 0.5;
|
// Re-assigning the src without a cache-busting timestamp resets it to frame 0
|
||||||
rabbit.startX = startFromLeft ? -10 : 110;
|
// while still allowing the browser to serve the cached file immediately.
|
||||||
rabbit.endX = startFromLeft ? 110 : -10;
|
const currSrc = rabbit.src.split('?')[0];
|
||||||
rabbit.direction = startFromLeft ? 1 : -1;
|
rabbit.src = '';
|
||||||
|
rabbit.src = currSrc;
|
||||||
// mirror the rabbit image if it starts from the right
|
|
||||||
rabbit.style.transform = startFromLeft ? '' : 'scaleX(-1)';
|
|
||||||
}
|
}
|
||||||
const progress = timestamp - startTime;
|
|
||||||
|
|
||||||
// calculate the horizontal position (linear interpolation)
|
const elapsed = timestamp - startTime;
|
||||||
const x = rabbit.startX + (progress / bunnyDuration) * (rabbit.endX - rabbit.startX);
|
|
||||||
|
// Calculate how many full loops (jump+pause) have happened
|
||||||
|
const completedLoops = Math.floor(elapsed / loopDurationMs);
|
||||||
|
const timeInCurrentLoop = elapsed % loopDurationMs;
|
||||||
|
|
||||||
// calculate the vertical position (sinus curve)
|
// Determine if we are currently jumping or pausing
|
||||||
const y = Math.sin((progress / 500) * Math.PI) * hopHeight; // 500ms for one hop
|
let currentLoopDistance = 0;
|
||||||
|
if (timeInCurrentLoop < jumpDurationMs) {
|
||||||
// set the new position
|
// We are in the jumping phase
|
||||||
rabbit.style.transform = `translate(${x}vw, ${y}px) scaleX(${rabbit.direction})`;
|
currentLoopDistance = (timeInCurrentLoop / jumpDurationMs) * jumpDistanceVw;
|
||||||
|
|
||||||
if (progress < bunnyDuration) {
|
|
||||||
animationFrameId = requestAnimationFrame(animationStep);
|
|
||||||
} else {
|
} else {
|
||||||
// let the bunny rest for a while before hiding easter eggs again
|
// We are in the paused phase
|
||||||
const pauseDuration = Math.random() * (maxBunnyRestTime - minBunnyRestTime) + minBunnyRestTime;
|
currentLoopDistance = jumpDistanceVw;
|
||||||
setTimeout(() => {
|
|
||||||
startTime = null;
|
|
||||||
animationFrameId = requestAnimationFrame(animationStep);
|
|
||||||
}, pauseDuration);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
currentX = startX + (completedLoops * jumpDistanceVw + currentLoopDistance) * direction;
|
||||||
|
|
||||||
|
// Update DOM without CSS transitions (since we control it per-frame)
|
||||||
|
rabbit.style.transform = `translateX(${currentX}vw) ${transformScale}`;
|
||||||
|
|
||||||
|
// Check if finished crossing
|
||||||
|
if ((direction === 1 && currentX >= endX) || (direction === -1 && currentX <= endX)) {
|
||||||
|
// Finished crossing! We can rest now.
|
||||||
|
// Since we explicitly reset the GIF to frame 0 at the start of every loop,
|
||||||
|
// we no longer have to snap the rest time to the loop duration mathematically.
|
||||||
|
let restTime = Math.random() * (maxBunnyRestTime - minBunnyRestTime) + minBunnyRestTime;
|
||||||
|
|
||||||
|
isAnimating = false;
|
||||||
|
rabbitTimeout = setTimeout(() => {
|
||||||
|
animateRabbit(document.querySelector('#rabbit'));
|
||||||
|
}, restTime);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
rabbitTimeout = requestAnimationFrame(animationStep);
|
||||||
}
|
}
|
||||||
|
|
||||||
animationFrameId = requestAnimationFrame(animationStep);
|
// Start loop
|
||||||
|
rabbitTimeout = requestAnimationFrame(animationStep);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check visibility
|
||||||
|
function toggleEaster() {
|
||||||
|
const easterContainer = document.querySelector('.easter-container');
|
||||||
|
if (!easterContainer) return;
|
||||||
|
|
||||||
|
const videoPlayer = document.querySelector('.videoPlayerContainer');
|
||||||
|
const trailerPlayer = document.querySelector('.youtubePlayerContainer');
|
||||||
|
const isDashboard = document.body.classList.contains('dashboardDocument');
|
||||||
|
const hasUserMenu = document.querySelector('#app-user-menu');
|
||||||
|
|
||||||
|
if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
|
||||||
|
easterContainer.style.display = 'none';
|
||||||
|
if (rabbitTimeout) {
|
||||||
|
clearTimeout(rabbitTimeout);
|
||||||
|
isAnimating = false; // Reset to allow restarting later
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
easterContainer.style.display = 'block';
|
||||||
|
if (!isAnimating && enableBunny) {
|
||||||
|
animateRabbit(document.querySelector('#rabbit'));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const observer = new MutationObserver(toggleEaster);
|
||||||
|
observer.observe(document.body, { childList: true, subtree: true, attributes: true });
|
||||||
|
|
||||||
|
function initializeEaster() {
|
||||||
|
if (!easter) return;
|
||||||
|
|
||||||
// initialize standard easter
|
|
||||||
function initEaster() {
|
|
||||||
const container = document.querySelector('.easter-container') || document.createElement("div");
|
const container = document.querySelector('.easter-container') || document.createElement("div");
|
||||||
|
|
||||||
if (!document.querySelector('.easter-container')) {
|
if (!document.querySelector('.easter-container')) {
|
||||||
@@ -196,48 +259,17 @@ function initEaster() {
|
|||||||
document.body.appendChild(container);
|
document.body.appendChild(container);
|
||||||
}
|
}
|
||||||
|
|
||||||
// shuffle the easter images
|
createEasterGrassAndEggs(container);
|
||||||
let currentIndex = images.length;
|
addHoppingRabbit(container);
|
||||||
let randomIndex;
|
|
||||||
while (currentIndex != 0) {
|
// Add resize listener to regenerate meadow
|
||||||
randomIndex = Math.floor(Math.random() * currentIndex);
|
window.addEventListener('resize', () => {
|
||||||
currentIndex--;
|
if(document.querySelector('.easter-container')) {
|
||||||
[images[currentIndex], images[randomIndex]] = [images[randomIndex], images[currentIndex]];
|
createEasterGrassAndEggs(container);
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < 12; i++) {
|
|
||||||
const eggDiv = document.createElement("div");
|
|
||||||
eggDiv.className = "easter";
|
|
||||||
|
|
||||||
const img = document.createElement("img");
|
|
||||||
img.src = images[i];
|
|
||||||
|
|
||||||
// set random animation duration
|
|
||||||
if (enableDiffrentDuration) {
|
|
||||||
const randomAnimationDuration = Math.random() * 10 + 6; // delay (6s to 10s)
|
|
||||||
const randomAnimationDuration2 = Math.random() * 5 + 2; // delay (2s to 5s)
|
|
||||||
eggDiv.style.animationDuration = `${randomAnimationDuration}s, ${randomAnimationDuration2}s`;
|
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
eggDiv.appendChild(img);
|
|
||||||
container.appendChild(eggDiv);
|
|
||||||
}
|
|
||||||
|
|
||||||
addHoppingRabbit();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// initialize easter and add random easter after the DOM is loaded
|
|
||||||
function initializeEaster() {
|
|
||||||
if (!easter) return; // exit if easter are disabled
|
|
||||||
initEaster();
|
|
||||||
toggleEaster();
|
toggleEaster();
|
||||||
|
|
||||||
const screenWidth = window.innerWidth;
|
|
||||||
if (randomEaster && (screenWidth > 768 || randomEasterMobile)) { // add random easter only on larger screens, unless enabled for mobile devices
|
|
||||||
addRandomEaster(easterEggCount);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
initializeEaster();
|
initializeEaster();
|
||||||
Reference in New Issue
Block a user