Refactor Easter animation and grass generation; streamline code and improve performance
This commit is contained in:
@@ -1,66 +1,19 @@
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const config = window.SeasonalsPluginConfig?.Easter || {};
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const easter = config.EnableEaster !== undefined ? config.EnableEaster : true; // enable/disable easter
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const randomEaster = config.EnableRandomEaster !== undefined ? config.EnableRandomEaster : true; // enable random easter
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const randomEasterMobile = config.EnableRandomEasterMobile !== undefined ? config.EnableRandomEasterMobile : false; // enable random easter on mobile devices (Warning: High values may affect performance)
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const enableDiffrentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // enable different duration for the random easter
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const easterEggCount = config.EggCount || 20; // count of random extra easter
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const easter = config.EnableEaster !== undefined ? config.EnableEaster : true;
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const enableBunny = config.EnableBunny !== undefined ? config.EnableBunny : true;
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/* MARK: BUNNY LOCOMOTION CONFIGURATION */
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const jumpDistanceVw = 5; // Distance in vw the bunny covers per jump
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const jumpDurationMs = 770; // Time in ms the bunny spends moving during a jump
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const pauseDurationMs = 116.6666; // Time in ms the bunny pauses between jumps
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const bunny = config.EnableBunny !== undefined ? config.EnableBunny : true; // enable/disable hopping bunny
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const bunnyDuration = config.BunnyDuration || 12000; // duration of the bunny animation in ms
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const hopHeight = config.HopHeight || 12; // height of the bunny hops in px
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const minBunnyRestTime = config.MinBunnyRestTime || 2000; // minimum time the bunny rests in ms
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const maxBunnyRestTime = config.MaxBunnyRestTime || 5000; // maximum time the bunny rests in ms
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const minBunnyRestTime = config.MinBunnyRestTime || 2000;
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const maxBunnyRestTime = config.MaxBunnyRestTime || 5000;
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const eggCount = config.EggCount || 15;
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const rabbit = "../Seasonals/Resources/easter_images/Osterhase.gif";
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let msgPrinted = false; // flag to prevent multiple console messages
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let animationFrameId;
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// function to check and control the easter
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function toggleEaster() {
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const easterContainer = document.querySelector('.easter-container');
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if (!easterContainer) return;
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const videoPlayer = document.querySelector('.videoPlayerContainer');
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const trailerPlayer = document.querySelector('.youtubePlayerContainer');
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const isDashboard = document.body.classList.contains('dashboardDocument');
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const hasUserMenu = document.querySelector('#app-user-menu');
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// hide easter if video/trailer player is active or dashboard is visible
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if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
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easterContainer.style.display = 'none'; // hide easter
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if (animationFrameId) {
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cancelAnimationFrame(animationFrameId);
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animationFrameId = null;
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}
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if (!msgPrinted) {
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console.log('Easter hidden');
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msgPrinted = true;
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}
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} else {
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easterContainer.style.display = 'block'; // show easter
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if (!animationFrameId) {
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animateRabbit(); // start animation
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}
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if (msgPrinted) {
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console.log('Easter visible');
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msgPrinted = false;
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}
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}
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}
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// observe changes in the DOM
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const observer = new MutationObserver(toggleEaster);
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// start observation
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observer.observe(document.body, {
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childList: true, // observe adding/removing of child elements
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subtree: true, // observe all levels of the DOM tree
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attributes: true // observe changes to attributes (e.g. class changes)
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});
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const images = [
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const easterEggImages = [
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"../Seasonals/Resources/easter_images/egg_1.png",
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"../Seasonals/Resources/easter_images/egg_2.png",
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"../Seasonals/Resources/easter_images/egg_3.png",
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@@ -73,121 +26,231 @@ const images = [
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"../Seasonals/Resources/easter_images/egg_10.png",
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"../Seasonals/Resources/easter_images/egg_11.png",
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"../Seasonals/Resources/easter_images/egg_12.png",
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"../Seasonals/Resources/easter_images/eggs.png"
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];
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const rabbit = "../Seasonals/Resources/easter_images/easter-bunny.png";
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function addRandomEaster(count) {
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const easterContainer = document.querySelector('.easter-container'); // get the leave container
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if (!easterContainer) return; // exit if leave container is not found
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console.log('Adding random easter eggs');
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// Array of leave characters
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for (let i = 0; i < count; i++) {
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// create a new leave element
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const eggDiv = document.createElement('div');
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eggDiv.className = "easter";
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// pick a random easter symbol
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const imageSrc = images[Math.floor(Math.random() * images.length)];
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const img = document.createElement("img");
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img.src = imageSrc;
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eggDiv.appendChild(img);
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// set random horizontal position, animation delay and size(uncomment lines to enable)
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const randomLeft = Math.random() * 100; // position (0% to 100%)
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const randomAnimationDelay = Math.random() * 12; // delay (0s to 12s)
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const randomAnimationDelay2 = Math.random() * 5; // delay (0s to 5s)
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// apply styles
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eggDiv.style.left = `${randomLeft}%`;
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eggDiv.style.animationDelay = `${randomAnimationDelay}s, ${randomAnimationDelay2}s`;
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// set random animation duration
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if (enableDiffrentDuration) {
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const randomAnimationDuration = Math.random() * 10 + 6; // delay (6s to 10s)
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const randomAnimationDuration2 = Math.random() * 5 + 2; // delay (2s to 5s)
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eggDiv.style.animationDuration = `${randomAnimationDuration}s, ${randomAnimationDuration2}s`;
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}
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// add the leave to the container
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easterContainer.appendChild(eggDiv);
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function createEasterGrassAndEggs(container) {
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let grassContainer = container.querySelector('.easter-grass-container');
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if (!grassContainer) {
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grassContainer = document.createElement('div');
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grassContainer.className = 'easter-grass-container';
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container.appendChild(grassContainer);
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}
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grassContainer.innerHTML = '';
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let pathsBg = '';
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let pathsFg = '';
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const w = window.innerWidth;
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const hSVG = 80; // Grass 80px high
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// Generate Grass
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const bladeCount = w / 5;
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for (let i = 0; i < bladeCount; i++) {
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const height = Math.random() * 40 + 20;
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const x = i * 5 + Math.random() * 3;
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const hue = 80 + Math.random() * 40; // slightly more yellow-green for spring/easter
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const color = `hsl(${hue}, 60%, 40%)`;
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const line = `<line x1="${x}" y1="${hSVG}" x2="${x}" y2="${hSVG - height}" stroke="${color}" stroke-width="2" />`;
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if (Math.random() > 0.33) pathsBg += line; else pathsFg += line;
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}
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for (let i = 0; i < 200; i++) {
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const x = Math.random() * w;
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const h = 20 + Math.random() * 50;
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const cY = hSVG - h;
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const bend = x + (Math.random() * 40 - 20);
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const color = Math.random() > 0.5 ? '#4caf50' : '#8bc34a';
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const width = 1 + Math.random() * 2;
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const path = `<path d="M ${x} ${hSVG} Q ${bend} ${cY+20} ${bend} ${cY}" stroke="${color}" stroke-width="${width}" fill="none"/>`;
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if (Math.random() > 0.33) pathsBg += path; else pathsFg += path;
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}
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// Generate Flowers
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const colors = ['#FF69B4', '#FFD700', '#87CEFA', '#FF4500', '#BA55D3', '#FFA500', '#FF1493'];
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for (let i = 0; i < 40; i++) {
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const x = 10 + Math.random() * (w - 20);
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const y = hSVG * 0.1 + Math.random() * (hSVG * 0.5);
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const col = colors[Math.floor(Math.random() * colors.length)];
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let path = '';
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path += `<path d="M ${x} ${hSVG} Q ${x - 5 + Math.random() * 10} ${y+15} ${x} ${y}" stroke="#006400" stroke-width="1.5" fill="none"/>`;
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const r = 2 + Math.random() * 1.5;
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path += `<circle cx="${x-r}" cy="${y-r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x+r}" cy="${y-r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x-r}" cy="${y+r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x+r}" cy="${y+r}" r="${r}" fill="${col}"/>`;
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path += `<circle cx="${x}" cy="${y}" r="${r*0.7}" fill="#FFF8DC"/>`;
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if (Math.random() > 0.33) pathsBg += path; else pathsFg += path;
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}
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grassContainer.innerHTML = `
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<div class="easter-meadow-layer" style="z-index: 1001;">
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<svg class="easter-meadow" viewBox="0 0 ${w} ${hSVG}" preserveAspectRatio="none" xmlns="http://www.w3.org/2000/svg">
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<g class="easter-sway">
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${pathsBg}
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</g>
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</svg>
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</div>
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<div class="easter-meadow-layer" style="z-index: 1003;">
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<svg class="easter-meadow" viewBox="0 0 ${w} ${hSVG}" preserveAspectRatio="none" xmlns="http://www.w3.org/2000/svg">
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<g class="easter-sway" style="animation-delay: -2s;">
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${pathsFg}
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</g>
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</svg>
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</div>
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`;
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// Add Easter Eggs
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for (let i = 0; i < eggCount; i++) {
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const x = 2 + Math.random() * 96;
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const y = Math.random() * 18; // 0 to 18px off bottom
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const imageSrc = easterEggImages[Math.floor(Math.random() * easterEggImages.length)];
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const eggImg = document.createElement('img');
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eggImg.src = imageSrc;
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eggImg.style.position = 'absolute';
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eggImg.style.left = `${x}vw`;
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eggImg.style.bottom = `${y}px`;
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eggImg.style.width = `${15 + Math.random() * 10}px`;
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eggImg.style.height = 'auto';
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eggImg.style.transform = `rotate(${Math.random() * 60 - 30}deg)`;
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eggImg.style.zIndex = Math.random() > 0.5 ? '1000' : '1004'; // Between grass layers
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grassContainer.appendChild(eggImg);
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}
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console.log('Random easter added');
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}
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function addHoppingRabbit() {
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if (!bunny) return; // Nur ausführen, wenn Easter aktiviert ist
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let rabbitTimeout;
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let isAnimating = false;
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const easterContainer = document.querySelector('.easter-container');
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if (!easterContainer) return;
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function addHoppingRabbit(container) {
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if (!enableBunny) return;
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// Hase erstellen
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const rabbitImg = document.createElement("img");
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rabbitImg.id = "rabbit";
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rabbitImg.src = rabbit; // Bildpfad aus der bestehenden Definition
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rabbitImg.alt = "Hoppelnder Osterhase";
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rabbitImg.src = rabbit;
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rabbitImg.alt = "Hopping Easter Bunny";
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rabbitImg.className = "hopping-rabbit";
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rabbitImg.style.bottom = "-15px";
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rabbitImg.style.position = "absolute";
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// CSS-Klassen hinzufügen
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rabbitImg.classList.add("hopping-rabbit");
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easterContainer.appendChild(rabbitImg);
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rabbitImg.style.bottom = (hopHeight / 2 + 6) + "px";
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container.appendChild(rabbitImg);
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animateRabbit(rabbitImg);
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}
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function animateRabbit(rabbitElement) {
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const rabbit = rabbitElement || document.querySelector('#rabbit');
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if (!rabbit) return;
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function animateRabbit(rabbit) {
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if (!rabbit || isAnimating) return;
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isAnimating = true;
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const startFromLeft = Math.random() >= 0.5;
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const startX = startFromLeft ? -15 : 115;
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let currentX = startX;
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const endX = startFromLeft ? 115 : -15;
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const direction = startFromLeft ? 1 : -1;
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rabbit.style.transition = 'none';
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const transformScale = startFromLeft ? 'scaleX(-1)' : '';
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rabbit.style.transform = `translateX(${currentX}vw) ${transformScale}`;
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const loopDurationMs = jumpDurationMs + pauseDurationMs;
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let startTime = null;
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function animationStep(timestamp) {
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if (!document.querySelector('.easter-container') || rabbit.style.display === 'none') {
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isAnimating = false;
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// When hidden, we stop animating. The toggle function will re-init.
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return;
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}
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if (!startTime) {
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startTime = timestamp;
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// random start position and direction
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const startFromLeft = Math.random() >= 0.5;
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rabbit.startX = startFromLeft ? -10 : 110;
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rabbit.endX = startFromLeft ? 110 : -10;
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rabbit.direction = startFromLeft ? 1 : -1;
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// mirror the rabbit image if it starts from the right
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rabbit.style.transform = startFromLeft ? '' : 'scaleX(-1)';
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// FORCE GIF RESTART:
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// The GIF must restart exactly when the jump loop starts.
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// Re-assigning the src without a cache-busting timestamp resets it to frame 0
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// while still allowing the browser to serve the cached file immediately.
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const currSrc = rabbit.src.split('?')[0];
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rabbit.src = '';
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rabbit.src = currSrc;
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}
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const progress = timestamp - startTime;
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// calculate the horizontal position (linear interpolation)
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const x = rabbit.startX + (progress / bunnyDuration) * (rabbit.endX - rabbit.startX);
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const elapsed = timestamp - startTime;
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// Calculate how many full loops (jump+pause) have happened
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const completedLoops = Math.floor(elapsed / loopDurationMs);
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const timeInCurrentLoop = elapsed % loopDurationMs;
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// calculate the vertical position (sinus curve)
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const y = Math.sin((progress / 500) * Math.PI) * hopHeight; // 500ms for one hop
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// set the new position
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rabbit.style.transform = `translate(${x}vw, ${y}px) scaleX(${rabbit.direction})`;
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if (progress < bunnyDuration) {
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animationFrameId = requestAnimationFrame(animationStep);
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// Determine if we are currently jumping or pausing
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let currentLoopDistance = 0;
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if (timeInCurrentLoop < jumpDurationMs) {
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// We are in the jumping phase
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currentLoopDistance = (timeInCurrentLoop / jumpDurationMs) * jumpDistanceVw;
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} else {
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// let the bunny rest for a while before hiding easter eggs again
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const pauseDuration = Math.random() * (maxBunnyRestTime - minBunnyRestTime) + minBunnyRestTime;
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setTimeout(() => {
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startTime = null;
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animationFrameId = requestAnimationFrame(animationStep);
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}, pauseDuration);
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// We are in the paused phase
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currentLoopDistance = jumpDistanceVw;
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}
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currentX = startX + (completedLoops * jumpDistanceVw + currentLoopDistance) * direction;
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// Update DOM without CSS transitions (since we control it per-frame)
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rabbit.style.transform = `translateX(${currentX}vw) ${transformScale}`;
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// Check if finished crossing
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if ((direction === 1 && currentX >= endX) || (direction === -1 && currentX <= endX)) {
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// Finished crossing! We can rest now.
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// Since we explicitly reset the GIF to frame 0 at the start of every loop,
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// we no longer have to snap the rest time to the loop duration mathematically.
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let restTime = Math.random() * (maxBunnyRestTime - minBunnyRestTime) + minBunnyRestTime;
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isAnimating = false;
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rabbitTimeout = setTimeout(() => {
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animateRabbit(document.querySelector('#rabbit'));
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}, restTime);
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return;
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}
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rabbitTimeout = requestAnimationFrame(animationStep);
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}
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animationFrameId = requestAnimationFrame(animationStep);
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// Start loop
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rabbitTimeout = requestAnimationFrame(animationStep);
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}
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// Check visibility
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function toggleEaster() {
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const easterContainer = document.querySelector('.easter-container');
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if (!easterContainer) return;
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const videoPlayer = document.querySelector('.videoPlayerContainer');
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const trailerPlayer = document.querySelector('.youtubePlayerContainer');
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const isDashboard = document.body.classList.contains('dashboardDocument');
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const hasUserMenu = document.querySelector('#app-user-menu');
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if (videoPlayer || trailerPlayer || isDashboard || hasUserMenu) {
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easterContainer.style.display = 'none';
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if (rabbitTimeout) {
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clearTimeout(rabbitTimeout);
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isAnimating = false; // Reset to allow restarting later
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}
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} else {
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easterContainer.style.display = 'block';
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if (!isAnimating && enableBunny) {
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animateRabbit(document.querySelector('#rabbit'));
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}
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}
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}
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const observer = new MutationObserver(toggleEaster);
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observer.observe(document.body, { childList: true, subtree: true, attributes: true });
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function initializeEaster() {
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if (!easter) return;
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// initialize standard easter
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function initEaster() {
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const container = document.querySelector('.easter-container') || document.createElement("div");
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if (!document.querySelector('.easter-container')) {
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@@ -196,48 +259,17 @@ function initEaster() {
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document.body.appendChild(container);
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}
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// shuffle the easter images
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let currentIndex = images.length;
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let randomIndex;
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while (currentIndex != 0) {
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex--;
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[images[currentIndex], images[randomIndex]] = [images[randomIndex], images[currentIndex]];
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}
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for (let i = 0; i < 12; i++) {
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const eggDiv = document.createElement("div");
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eggDiv.className = "easter";
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const img = document.createElement("img");
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img.src = images[i];
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// set random animation duration
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if (enableDiffrentDuration) {
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const randomAnimationDuration = Math.random() * 10 + 6; // delay (6s to 10s)
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const randomAnimationDuration2 = Math.random() * 5 + 2; // delay (2s to 5s)
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eggDiv.style.animationDuration = `${randomAnimationDuration}s, ${randomAnimationDuration2}s`;
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createEasterGrassAndEggs(container);
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addHoppingRabbit(container);
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// Add resize listener to regenerate meadow
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window.addEventListener('resize', () => {
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if(document.querySelector('.easter-container')) {
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createEasterGrassAndEggs(container);
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}
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});
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eggDiv.appendChild(img);
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container.appendChild(eggDiv);
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||||
}
|
||||
|
||||
addHoppingRabbit();
|
||||
}
|
||||
|
||||
|
||||
// initialize easter and add random easter after the DOM is loaded
|
||||
function initializeEaster() {
|
||||
if (!easter) return; // exit if easter are disabled
|
||||
initEaster();
|
||||
toggleEaster();
|
||||
|
||||
const screenWidth = window.innerWidth;
|
||||
if (randomEaster && (screenWidth > 768 || randomEasterMobile)) { // add random easter only on larger screens, unless enabled for mobile devices
|
||||
addRandomEaster(easterEggCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
initializeEaster();
|
||||
Reference in New Issue
Block a user