Refactor summer object creation to use configurable bubble and dust counts
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@@ -1,7 +1,8 @@
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const config = window.SeasonalsPluginConfig?.Summer || {};
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const summer = config.EnableSummer !== undefined ? config.EnableSummer : true; // enable/disable summer
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const summerCount = config.ObjectCount || 30; // default count
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const bubbleCount = config.BubbleCount || 20;
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const dustCount = config.DustCount || 50;
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const randomSummer = config.EnableRandomSummer !== undefined ? config.EnableRandomSummer : true; // enable random objects
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const randomSummerMobile = config.EnableRandomSummerMobile !== undefined ? config.EnableRandomSummerMobile : false; // enable random objects on mobile
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const enableDifferentDuration = config.EnableDifferentDuration !== undefined ? config.EnableDifferentDuration : true; // enable different animation duration
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@@ -71,17 +72,17 @@ function createBubble(container, isDust = false) {
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container.appendChild(bubble);
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}
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function addRandomSummerObjects(count) {
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function addRandomSummerObjects() {
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const container = document.querySelector('.summer-container');
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if (!container) return;
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// Add bubbles
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for (let i = 0; i < count; i++) {
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for (let i = 0; i < bubbleCount; i++) {
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createBubble(container, false);
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}
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// Add some dust particles (more of them, they are subtle)
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for (let i = 0; i < count * 2; i++) {
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for (let i = 0; i < dustCount; i++) {
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createBubble(container, true);
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}
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}
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@@ -135,7 +136,7 @@ function initializeSummer() {
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const screenWidth = window.innerWidth;
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if (randomSummer && (screenWidth > 768 || randomSummerMobile)) {
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addRandomSummerObjects(summerCount);
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addRandomSummerObjects();
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}
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}
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